Hi Andrey,
A small request. Can you make it so that if a texture map is added to a light emitting material and the map is set to Show In Viewport, it overrides the completely white appearance? It's very unhandy when you have a gradient applied to an emitter and you want to position it correctly but you have to go into the material and switch off the emitter, move the map, turn in back on to see what it looks like in the render window.
Same request for metallic materials. When you have a lot of metal objects in your scene it's very hard to distinguish the parts and navigate your model. This goes for product visuals be also for interiors. When you have a lot of metallic materials where you need to turn off the Diffuse layer the material goes to completely black in the viewport and that just makes for one big black model, even with wireframe turned on it's hard to navigate sometimes. So it would be nice of those metallic materials could keep their diffuse color in the viewport but not show in the render.
Hope you can adjust this.
Thanks.
Regards,
Joep
A small request. Can you make it so that if a texture map is added to a light emitting material and the map is set to Show In Viewport, it overrides the completely white appearance? It's very unhandy when you have a gradient applied to an emitter and you want to position it correctly but you have to go into the material and switch off the emitter, move the map, turn in back on to see what it looks like in the render window.
Same request for metallic materials. When you have a lot of metal objects in your scene it's very hard to distinguish the parts and navigate your model. This goes for product visuals be also for interiors. When you have a lot of metallic materials where you need to turn off the Diffuse layer the material goes to completely black in the viewport and that just makes for one big black model, even with wireframe turned on it's hard to navigate sometimes. So it would be nice of those metallic materials could keep their diffuse color in the viewport but not show in the render.
Hope you can adjust this.
Thanks.
Regards,
Joep
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