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FStormCamera: allow view distance limit beyond 1 000 000 units

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  • FStormCamera: allow view distance limit beyond 1 000 000 units

    The clipping of camera view at 1000000 is a problem for me (working with cosmic distances).
    Could you add a "far clipping" option, like the "near clipping" option, to break the limit, please? Thanks
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

  • #2
    Do you have problems with rendering or with viewport?

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    • #3
      Both with previous test, but strangely only with viewport now. Rendering corrrectly shows beyond the viewport clipping.
      I will tell you if that occurs again.
      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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      • #4
        I will add far clipping for viewport only.

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