Would it be possible to use RAM to store textures once VRAM is full?
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Hi. For some cases the compression is a good option but for some others the colordepth degradation is problematic.
And i think a slow rendering is better than no rendering.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Originally posted by Karba View PostYou can switch off compression for some bitmaps in fstorm bitmap texture settings.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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