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Use RAM when VRAM is full

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  • Use RAM when VRAM is full

    Would it be possible to use RAM to store textures once VRAM is full?
    Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
    Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

  • #2
    Hi. It is possible, but it would be super slow. Use bitmap compression instead.

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    • #3
      Hi. For some cases the compression is a good option but for some others the colordepth degradation is problematic.
      And i think a slow rendering is better than no rendering.
      Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
      Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

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      • #4
        You can switch off compression for some bitmaps in fstorm bitmap texture settings.

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        • #5
          Originally posted by Karba View Post
          You can switch off compression for some bitmaps in fstorm bitmap texture settings.
          Yes, i know that
          Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
          Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

          Comment

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