Hi. I'm using an environment (spherical) with fstorm mix map coupling constellations figures map on a starmap.
Problem, i only want affect starmap with glare and tonemapping, not the constellations map. Because i only want diffraction spikes on stars, not on constellations lines.
That's why it would be reeeally great and useful to be able to exclude at least the map channel (here the channel 2, assigned to constellations map) from glare and tonemapping.
Edit: Another way to do it, with 2 checkboxes such "allow glare" and "allow tonemapping" in the parameters rollout of the FStormBitmap.



Thanks
Problem, i only want affect starmap with glare and tonemapping, not the constellations map. Because i only want diffraction spikes on stars, not on constellations lines.
That's why it would be reeeally great and useful to be able to exclude at least the map channel (here the channel 2, assigned to constellations map) from glare and tonemapping.
Edit: Another way to do it, with 2 checkboxes such "allow glare" and "allow tonemapping" in the parameters rollout of the FStormBitmap.
Thanks
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