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FStormDirt map improvement

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  • FStormDirt map improvement

    Could we get an option to disregard areas of intersections between elements of the same object while using "same object" and "invert normal" mode? That would treat an object (or objects) as if they were booleaned.

    In practice, adding dirt to architectural objects which are modeled from several elements separately is difficult if the model is made up of each floor separately for instance. Perhaps an alternative option would be to have control "by material". It would greatly improve QoL when working with dirt.

  • #2
    I can try to add "same element" option.

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