If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
I am checking Corona curvature texture. In most cases it gives quite strange result. FStorm dirt texture gives more consistent result.
Regarding Triplanar mapping, fstorm uses optimized version for high speed but with limited functions. You can use mix texture with falloff texture instead.
Regarding 3rd picture - am not sure what is this. Gradient editor?
I am checking Corona curvature texture. In most cases it gives quite strange result. FStorm dirt texture gives more consistent result.
Regarding Triplanar mapping, fstorm uses optimized version for high speed but with limited functions. You can use mix texture with falloff texture instead.
Regarding 3rd picture - am not sure what is this. Gradient editor?
Thank you very much for your reply
The third image is the color gradient node in Blender. I implemented this function in FS. I also implemented several of the above functions in materials, but it is still a bit complicated for some new users. I wonder if we can simplify the process.
Comment