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Separate XYZ map and Curvature map

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  • Separate XYZ map and Curvature map

    Hi Karba! Could you please add the function of these stickers in the attachment? These mapping functions are very useful for us to map mountains.

    Thank you for all support!

  • #2
    I am checking Corona curvature texture. In most cases it gives quite strange result. FStorm dirt texture gives more consistent result.
    Regarding Triplanar mapping, fstorm uses optimized version for high speed but with limited functions. You can use mix texture with falloff texture instead.
    Regarding 3rd picture - am not sure what is this. Gradient editor?
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    • #3
      Originally posted by Karba View Post
      I am checking Corona curvature texture. In most cases it gives quite strange result. FStorm dirt texture gives more consistent result.
      Regarding Triplanar mapping, fstorm uses optimized version for high speed but with limited functions. You can use mix texture with falloff texture instead.
      Regarding 3rd picture - am not sure what is this. Gradient editor?
      Thank you very much for your reply
      The third image is the color gradient node in Blender. I implemented this function in FS. I also implemented several of the above functions in materials, but it is still a bit complicated for some new users. I wonder if we can simplify the process.

      Thank you for all support!

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