I saw in another post it's not planned to add normal map support, normal maps are not just for simulating "bumped" surface, here are some examples of materials that can't be made without.
I built both the height and the normal for each example, the normal accurately represents the slope from the height map.
The images are rendered in vray, reflection color and glossiness are uniform, only the "bump" channel is changed.
Brushed surface
Galvanized
Flakes
Scratches
I built both the height and the normal for each example, the normal accurately represents the slope from the height map.
The images are rendered in vray, reflection color and glossiness are uniform, only the "bump" channel is changed.
Brushed surface
Galvanized
Flakes
Scratches
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