If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
i couldnt find any map in fstorm to separate RGB value , 3dsmax vertex color have this option by default , it will be very useful when you want to use vertex color as mask.
No , its not about mixing , for example i made a vertex color for my object , and it have RGB value , i want to mask material by that vertex color , metal for Red area , white for green , and a self illumination material for blue area , i cant separate that in fstorm output and fsotrm vertex color because there is no control for RGB value separately
I see what you mean. what you can do, is put vertex color to fstorm color correction texture and set red or green or blue filter, set saturation to zero and you should get your channel.
Unfortunately not.
FStorm works in different color space, not RGB.
I am not sure you can split rgb channels properly.
you can use different grey scale masks and fstorm bitmap in mono (gray scale) type. Then you will save gpu memory.
Comment