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Request: VrayTriplanarTex & stuffs

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  • Request: VrayTriplanarTex & stuffs

    Hi karba,
    First...Wow !!! Fantastic render engine! Good Job! I discovered Fstorm on the Grant Warwick Facebook and as he said: "God like"!
    So I played a little bit with this new toy, and I'm impressed!
    So I want to contribute and put some ideas on the table.
    My requests are:

    - Support VrayTriplanarTex. A great tool for lazy unwrapping.
    - Support Bercon texture.
    - Show shaded material in the viewport. Maybe someone already requested this but...
    - Support Boomerlabs Geomaps.
    - Support 3DS Max standard texture
    - Caustics?
    - Maybe few more slots on the mix material

    So let me know what do you think about this requests.
    But again, this is ideas, I know the engine is young but...he rocks!!!!

    Charlie

  • #2
    Unfortunately I have to answer negatively on most of your requests at the moment.

    GPU render can't support 3rd party textures.

    There is no universal approach for caustic for unbiased render.

    You can do a mix of mix textures.

    Show shaded material in the viewport - what does it mean?

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    • #3

      Big thanks for the quick reply!!
      Ok, I understand.
      Oh
      Originally posted by Karba View Post
      Show shaded material in the viewport - what does it mean?
      able to see for example the fstormnoise texture in the viewport directly.
      Thanks!!!

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      • #4
        "God Like".. Love it.

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        • #5
          - Show shaded material in the viewport. Maybe someone already requested this but...


          all unbiased gpu renderers disable this option .
          why?
          if you could do it
          it would freeze 3ds max ! ( if you have a lot of textures)

          but you can do it manually ,
          at the sub material texture level , literally one by one
          Last edited by sam 6 killer; 08-24-2016, 11:40 PM.

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