Hi, great work on the engine! I've been loving fstorm so far and I can't wait for the commercial release.
One feature that I would love to see implemented is some sort of tri-planar mapping support Maybe an fstorm map node or and fstorm UVW modifier to objects. It saves tremendous amount of time when it comes to seamlessly texturing simple assets. I've attached a couple links to examples, including a link to v-ray's implementation (just because I'm familiar with it); however, Substance Designer/ Painter and a couple other programs support it as well.
http://gamedevelopment.tutsplus.com/...-gamedev-13821
https://docs.chaosgroup.com/display/...ayTriplanarTex
Thank you!
One feature that I would love to see implemented is some sort of tri-planar mapping support Maybe an fstorm map node or and fstorm UVW modifier to objects. It saves tremendous amount of time when it comes to seamlessly texturing simple assets. I've attached a couple links to examples, including a link to v-ray's implementation (just because I'm familiar with it); however, Substance Designer/ Painter and a couple other programs support it as well.
http://gamedevelopment.tutsplus.com/...-gamedev-13821
https://docs.chaosgroup.com/display/...ayTriplanarTex
Thank you!
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