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Fstorm Triplanar Tex

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  • Fstorm Triplanar Tex

    Hi, great work on the engine! I've been loving fstorm so far and I can't wait for the commercial release.

    One feature that I would love to see implemented is some sort of tri-planar mapping support Maybe an fstorm map node or and fstorm UVW modifier to objects. It saves tremendous amount of time when it comes to seamlessly texturing simple assets. I've attached a couple links to examples, including a link to v-ray's implementation (just because I'm familiar with it); however, Substance Designer/ Painter and a couple other programs support it as well.

    http://gamedevelopment.tutsplus.com/...-gamedev-13821
    https://docs.chaosgroup.com/display/...ayTriplanarTex

    Thank you!


  • #2
    I have several requests of this feature.
    I will think what I can do. Although it would not be easy to implement on gpu.

    Comment


    • damian
      damian commented
      Editing a comment
      I know, it is completely different case, however, in Unity I reconstructed triplanar mapping at no cost of extra brainfuck coding. It is just ordinary planar mapping masked by local world position on each axis.
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