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V-Ray too: https://www.linkedin.com/pulse/denoi...manuele-lecchi
(*) V-Ray can update the denoised result during progressive rendering so you can check out how it’s coming along and stop the render if the denoised result is good enough;
(*) The denoiser has a mode to operate on different render elements and then compose the final image back; this variant allows it to better preserve texture detail;
(*) You can go back and adjust the denoised result after a render is complete to try out different settings;
(*) The V-Ray denoiser supports hardware acceleration which can make it anywhere between 5 and 15 times faster than the pure CPU version;
(*) There is also a standalone command-line denoiser that can be used to denoise images outside of 3ds Max. This is useful in several situations:
a) when denoising animations, the denoiser can look at several frames at once. This allows you to get better results with noisier original frames and lower render times overall;
b) if you need to do some kind of post-processing, like put together one image stitched together from many tiles, you can run the denoiser on the final stitched result.
c) you can denoise images coming out from other render engines.
Would be great to see something similar for FStorm soon
Dron, could you give us a heads-up if this is something you're working on? Or maybe not now but in the near future? Both results from Corona & V-Ray (especially the interactive update + gpu support) look/sound pretty impressive. Also the dramatic render time reduction up to 75% is quite remarkable. Since Octane is completely sleeping on this feature it would something that could bring FStorm to the center of attention.
FStorm 1.3.0d I Max 2018 I Win7 I i7 5930k I 64GB I 3 x 1080Ti
I am working on performance optimization, then motion blur, displacement, hair/fur.
I can't use existing commercial solutions because fstorm is free at the moment. I will make my own denoiser system once I get some good idea of realization.
I would see this as being one of the most important features for us, That is i would like to see denoise before the more specialist features, such as volumes, or fluids (im sure some may disagree).
I guess an integrated denoiser that let's you control the amount of denoising would be a good addition to any path tracing engine.
That said, I am completely trusting the developers since I have already decided to buy this engine as soon as it comes out on the market.
M.
Quote from Bertrand Benoit, one of the grand masters of ArchViz:
"I’ve been fooling around with GrowFX and V-Ray’s new denoiser, which is the best thing ever"
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