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  • multilight or lightmix

    https://www.youtube.com/watch?v=087-FdCyUwg
    feature from maxwell
    https://www.youtube.com/watch?v=BYTDRja7FsU
    feature from corona

    this will be the one of the most coolest thing that you could ever done in fstorm karba!! love your work! FSTORM ROCKS!!

  • #2
    You can play with light in FStorm almost in real time. No need for light mixer. Maxwell is just deadly slow for that.

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    • #3
      Well the difference is you only need to render one frame to adjust the lighting to create lots of lighting scenarios. Without a Light mixer you have to render every different lighting scenario from scratch.
      So if a render takes 4 hours to render, and you have 5 different options, its going to take 20hrs to render.

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      • #4
        I really loved maxwell, but agree is dead slow, I stop using it just for that reason, long time ago

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        • #5
          Originally posted by Javadevil View Post
          Well the difference is you only need to render one frame to adjust the lighting to create lots of lighting scenarios. Without a Light mixer you have to render every different lighting scenario from scratch.
          So if a render takes 4 hours to render, and you have 5 different options, its going to take 20hrs to render.
          If you have 5 different lights, you have render them separately anyway and spend 4x5 hours.

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          • #6
            Originally posted by Karba View Post

            If you have 5 different lights, you have render them separately anyway and spend 4x5 hours.
            Actually in Corona you can render only once.After render completed you can play with intensity and color of each light individually.Even sun and sky.

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            • #7
              FStorm 1.3.0d I Max 2018 I Win7 I i7 5930k I 64GB I 3 x 1080Ti

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              • #8
                Lightmixer can be a huge different between other unbiased GPU render engines without any doubt.
                But for now fstorm is in alpha version and needed to more important features for final release.
                users should give time to developer team.
                and hope developers add this great feature in their TODO list.

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                • #9
                  I agree with the priorities, but this feature is REAALLLLY useful to ultimately have. To not have to worry about lights, and later come back to your scene and make adjustments to each light after the render has already completed. For the meantime yes, I can just render each light source separately and use linear dodge add mode in photoshop layers.

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