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  • Composite Map

    Any chance of getting a composite map like max with normal / multiply / add opacity + 10 slots or so? It's right now so hard to create procedural shaders in fstorm with only Mixmap available.

  • #2
    Do you really mix up to 10 layers?

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    • Iskánder ivp87
      Iskánder ivp87 commented
      Editing a comment
      well... I have seen more than 10 layers in some composite maps in my current job, talking literally here, I would be fine with 8 or around personally, or even less if I have to, but man to have only two is too complicated most of the times

      you could implement a composite map like the one from 3dsmax, and pass it to the render as a bunch of mix textures nested for example, maybe there are even better ways, but I think is a very important map to don't have it

    • deC9r
      deC9r commented
      Editing a comment
      I think 5 should do the trick at least for me.

      Let's say you create a metal reflection map.

      Layer 1: 2 Unicolors in a Mixmap blended by a falloff map
      Layer 2: dirt big
      Layer 3: dirt medium
      Layer 4: dirt small
      Layer 5: scratches

      I think the biggest advantage is it's less time consuming + well-arranged + far more control over a shader.

      Fstorm:
      Tested some procedural used copper but wasn't really satisfied and quite frustrated at the end.
      https://dl.dropboxusercontent.com/u/...2016-11-04.png

      Corona:
      Old corona test for used procedural iron
      https://dl.dropboxusercontent.com/u/...ron%20Used.png

    • mitviz
      mitviz commented
      Editing a comment
      will be good to have it i think but personally i run away from making shaders as that, takes ages to render man! but its good to have it

  • #3
    "I think the biggest advantage is it's less time consuming + well-arranged + far more control over a shader.

    Fstorm:
    Tested some procedural used copper but wasn't really satisfied and quite frustrated at the end.
    https://dl.dropboxusercontent.com/u/...2016-11-04.png

    Corona:
    Old corona test for used procedural iron
    https://dl.dropboxusercontent.com/u/...ron%20Used.png"

    If you want to get similar result, you have to use similar environment.
    GPU renders are fast, but sensitive to material complexity. The best way is to build a texture stack in Photoshop with as many layers as you want and save it as a single image. Render is not Photoshop, it has a different mission.

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    • #4
      Well I tried to explain it as clear as possible if you don't see the advantages, never mind my request.

      Comment


      • Iskánder ivp87
        Iskánder ivp87 commented
        Editing a comment
        if helps... I couldn't convenience him neither
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