Hey Folks. I've only just started experimenting with FStorm for a day or two (some examples attached), but I am super excited about it. With hopefully a commercially viable release coming soon, I thought I would add my two cents on the features that I would really like to see to make the move fully over to FStorm from Vray.
01 - Render Elements (sort of a given, and frequently requested, but just adding a vote, as this is a must).
02 - MultiMatte Support (such a cleaner way for object specific selection in Post than ID elements).
03 - Viewport by default locked in Interactive Renderer (it seems like it would be better to have to unlock it to select another vp rather than accidentally losing rendering progress because I forgot to lock it)
04 - Consistent Interactive Render Window size (it would be nice if I didn't have to resize the interactive window everytime I open it).
05 - A more robust multitexture (MultiTex and RandomColor are great, but it would be nice to have a multitexture that is as robust as the one from CG Source so that one bitmap can be adjusted and then endlessly varied within a range of parameters (color, saturation, gamma, etc)
06 - Hide from camera or Not renderable object setting (applying a material with no opacity is a workaround, but inconvenient for objects with complex materials / multi-subobject materials)
07 - Proper Environmental Fog (the two objects with flipped normals works, but seems a little slow, is hard to add fog density textures to, and occasionally creates strange artifacts)
08 - Automatic FStormBitmap dropping (having to click on a texture slot, select FStormBitmap, then navigate to the desired texture is just too many steps for such a frequently used task. So it would be nice to be able to just drop textures into slots and have them show up as a FStormBitmap. Or if that is impossible to code, it would at least be nice to drop in, and then be able to preserve the file path while switching from max bitmap to FStormBitmap)
09 - Automatic Gamma detection for FStormBitmap (or at least being able to set the default to 2.2 since most maps are jpegs).
10 - Relink Bitmaps Support (I know this is a Colin Senner script, but we need need need something like this. Either incorporated into his script or as a separate script).
11 - Support for more FallOff options (particularly for things like dust, snow, moisture, it is useful to be able to separate faces facing up versus down, for example)
12 - FallOff bitmaps (I frequently make my fabrics in VRay by using the falloff with two bitmaps mixed to different strengths with different colors. Using a mix is a workaround but feels like more steps than is necessary, and further, the mix map does not allow you to adjust the strength of the bitmap with relation to a color)
13 - Editable Curves for FallOff with RGB (particularly helpful for colored metals).
14 - Support for common Max Maps like Tiles
15 - Real World Camera equivalents (lens length, sensor size, aperture/f-stop).
Edit (forgot one)-
16 - FStorm Conversion for Selected Object Only so that merged Vray Assets can be quickly converted within an existing FStorm scene without risking or having to sort through all the existing objects and materials.
01 - Render Elements (sort of a given, and frequently requested, but just adding a vote, as this is a must).
02 - MultiMatte Support (such a cleaner way for object specific selection in Post than ID elements).
03 - Viewport by default locked in Interactive Renderer (it seems like it would be better to have to unlock it to select another vp rather than accidentally losing rendering progress because I forgot to lock it)
04 - Consistent Interactive Render Window size (it would be nice if I didn't have to resize the interactive window everytime I open it).
05 - A more robust multitexture (MultiTex and RandomColor are great, but it would be nice to have a multitexture that is as robust as the one from CG Source so that one bitmap can be adjusted and then endlessly varied within a range of parameters (color, saturation, gamma, etc)
06 - Hide from camera or Not renderable object setting (applying a material with no opacity is a workaround, but inconvenient for objects with complex materials / multi-subobject materials)
07 - Proper Environmental Fog (the two objects with flipped normals works, but seems a little slow, is hard to add fog density textures to, and occasionally creates strange artifacts)
08 - Automatic FStormBitmap dropping (having to click on a texture slot, select FStormBitmap, then navigate to the desired texture is just too many steps for such a frequently used task. So it would be nice to be able to just drop textures into slots and have them show up as a FStormBitmap. Or if that is impossible to code, it would at least be nice to drop in, and then be able to preserve the file path while switching from max bitmap to FStormBitmap)
09 - Automatic Gamma detection for FStormBitmap (or at least being able to set the default to 2.2 since most maps are jpegs).
10 - Relink Bitmaps Support (I know this is a Colin Senner script, but we need need need something like this. Either incorporated into his script or as a separate script).
11 - Support for more FallOff options (particularly for things like dust, snow, moisture, it is useful to be able to separate faces facing up versus down, for example)
12 - FallOff bitmaps (I frequently make my fabrics in VRay by using the falloff with two bitmaps mixed to different strengths with different colors. Using a mix is a workaround but feels like more steps than is necessary, and further, the mix map does not allow you to adjust the strength of the bitmap with relation to a color)
13 - Editable Curves for FallOff with RGB (particularly helpful for colored metals).
14 - Support for common Max Maps like Tiles
15 - Real World Camera equivalents (lens length, sensor size, aperture/f-stop).
Edit (forgot one)-
16 - FStorm Conversion for Selected Object Only so that merged Vray Assets can be quickly converted within an existing FStorm scene without risking or having to sort through all the existing objects and materials.
Comment