Instead of having a unique color for FStorm material Render Elements would it be possible to output a black and white mask with the name of this material?
For example, a material named Brick will output a single black/white Render Element.
So when the render is finished you will end up with black/white elements for brick, glass, concrete, metal - ready to drop into Photoshop as a mask.
For example, a material named Brick will output a single black/white Render Element.
So when the render is finished you will end up with black/white elements for brick, glass, concrete, metal - ready to drop into Photoshop as a mask.
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