i have a render i have setup to render 30000 samples but i noticed it finished before that and the render is stil not 100 percent noise free, what is causing it to not render to the end? i am assuming rendering longer would do the trick
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Originally posted by mitviz View Posti have a render i have setup to render 30000 samples but i noticed it finished before that and the render is stil not 100 percent noise free, what is causing it to not render to the end? i am assuming rendering longer would do the trick
What do you mean finished before? doesn't it reach 30000 samples?
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If i'm right...
Estimation time is based on time to rendering the last frame/pass, and
"noise threshold sets acceptible noise level. Render stops sampling image areas with lower noise level and concentrates on areas with higher noise level."
therefore varies according to the noise level of each frame area.
if for 10 frames
frame1 takes 1min to rendering then it shows 10min estimated (10x1min) remaining 9min (9x1min) elapsed 1min
frame2 takes 2min then it shows 19min estimated (1x1min + 9x2min) remaining 16min (8x2min) elapsed 3min (2+1)
frame3 takes 30s then it shows 7min estimated (1x1min + 1x2min + 8x30s) remaining 3min30s (7x30s) elapsed 3min30s (2+1+30s)Last edited by Sylk; 09-19-2016, 08:07 AM.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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Is it possible to have a time limit added ? . I find Its a lot easier to set a time limit than it is to figure out how many samples and noise threshold is needed to render for a certain time.
This is just for rendering stills, as It's easier to let them render for 4-5 hours overnight. I can pretty much guarantee 4 to 5 hours is generally enough for what I have been rendering lately.
cheers
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