I'm not sure if someone has asked this before, but is there a way to make leaves look good from underneath? By that I mean, does anyone know of a good way to get this subsurface scattering look? (For some reason the attached link isnt working, so here's the original: http://farm4.static.flickr.com/3659/...61cfd96fd7.jpg)
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Good Looking Leaves
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Use FstormFrontBack and a translucency map. If you don't know how 2sided material shaders are generally created I encourage you to watch a tutorial video from other render engines since the main steps are the same.
http://www.peterguthrie.net/blog/200...utorial-leavesLast edited by deC9r; 09-21-2016, 11:16 AM.
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Originally posted by deC9r View PostUse FstormFrontBack and a translucency map. If you don't know how 2sided material shaders are generally created I encourage you to watch a tutorial video from other render engines since the main steps are the same.
http://www.peterguthrie.net/blog/200...utorial-leaves
Hi deC9r,
I'm attempting to set up a proper leaf material
Could you elaborate on the use of Translucency node? Translucency in fstorm seems to work in an unconvential way, here is the problem:
I set a FrontBack material; both the front and the back material have a 'grey' mapped in their Refraction (test A), and Translucency (test B).
Why does the Translucency comes out blurry?? From the fstorm manual: "translucence works like a refraction with zero glossy"
Should both test come out approximately similar?
Thanks
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Fair point, however I was testing therefore performance doesn't really concern me at this step. I noted that opacity map didn't work correctly on planes which got bended by a bend modifier, It rendered as if the modifier didn't exist (noticed because reflection map was cut off). I did not convert to an editpoly. Could also be an UVW issue. Did not investigate further.
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Hi Karba, I would like to know this too. Useful for future scene optimization. Thank you for taking the time to help on these small matters.Wow, those look great! Thanks!
Out of curiosity, would more nodes decrease the performance noticeably?
Thanks to deC9r as well, I agree with you, translucency seems to preserve better details, especially with a proper bitmaps.
This thread helped me alot to understand Fstorm's material setup.
Here is my attempt at foliage. Still need tweakings, will post a complete final scene once I'm satisfied/Last edited by zchenmtl; 10-15-2016, 02:18 AM.
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Because I used printscreened textures from your post. They are low res.Originally posted by deC9r View PostYou loose quite a lot of details. However the effect looks really good. Btw I think the reflection on the translucency version is currently the problem. Render times are pretty much the same.
added a translucency version without reflection.
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