I noticed that glare feature increase render time almost twice. Is this ok or it's a bug? i thought it's a post-effect like in vray.
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Originally posted by Trodler View PostI noticed that glare feature increase render time almost twice. Is this ok or it's a bug? i thought it's a post-effect like in vray.
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Since I'm used to work with Octne, glare is different in two ways:
- affects render time
- can't be updated while render is paused (haven't checked 0.1.15 though)
Can you make this work like in the other engine? FStorm glare looks definetely better but how does it differ from Octne that it needs render power?Last edited by RobSteady; 06-25-2016, 11:11 PM.FStorm 1.3.0d I Max 2018 I Win7 I i7 5930k I 64GB I 3 x 1080Ti
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