Hi,
Im trying to figure out how to create a glass material which is at the same time transparent and reflective. Having only one ior setting to play with im finding quite difficult to increase the reflections without decreasing refraction. I guess Opacity is the way to go without saying that is a good or bad way.. just a different aproach. Setting oppacity to 0.1 managed to go up with reflections without affecting refractions (that much).
Here is the test scene im working on: https://www.dropbox.com/s/woe4207nkp...tScene.7z?dl=0
And Here are few comparisons base on the same scene with different engines (Vray- OctanE-FStorm)
Any questions... feel free to shoot!
Any suggestions?
Im trying to figure out how to create a glass material which is at the same time transparent and reflective. Having only one ior setting to play with im finding quite difficult to increase the reflections without decreasing refraction. I guess Opacity is the way to go without saying that is a good or bad way.. just a different aproach. Setting oppacity to 0.1 managed to go up with reflections without affecting refractions (that much).
Here is the test scene im working on: https://www.dropbox.com/s/woe4207nkp...tScene.7z?dl=0
And Here are few comparisons base on the same scene with different engines (Vray- OctanE-FStorm)
Any questions... feel free to shoot!
Any suggestions?
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