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Animation without update in RT?

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  • Animation without update in RT?

    Greetings, Karba!

    Your new renderer so impressed me that I had to buy on credit a new video card! =))

    I dared to use fstorm in the implementation of its animation project. In view of all it looks quite cool.
    After rendering (3600 frames), I'll post a gallery that has turned out =)
    I am interested in some questions may be used in the future Fstorm-RT for animation - in particular if you are using a static geometry, in conjunction with an animated camera. If eg set to Render Samples = 150, by the time RT up to 150 samples - saves the picture and makes the next frame - without refreshing the scene geometry. Is that possible?
    And it would be cool to see your Fstorm scatter, would be quite enough even functions like a Corona-scatter. Thank you!

    P.S. sorry for my bad english.

  • #2
    Could you check you don't have any geometry animation in the scene? In theory if you don't have any geometry animation, then production render will render frames without geometry recompilation.

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    • #3
      Thank you for helping to understand
      Last edited by Refik; 11-08-2016, 12:20 PM.

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