Your script gave me the one test is now performing it, I was very surprised - this works too. Apparently in FStorm mistake in the code. Nevertheless, if it were not your idea, I would not even bother to test this simple script. =) My animated geometry Particle Flow quite well updated.
Press ESC button and hold it 2-3 second by Cancel Rendering
renderSceneDialog.commit()
j = (rendEnd-rendStart) / rendNThFrame
stepFrame = 0
for i = stepFrame to j while NOT keyboard.escPressed do (
sliderTime = (i*rendNThFrame) + rendStart
print("Rendering " + (sliderTime) as String );
max quick render
stepFrame += 1;
)
Updated !
That's all ! =))) Working !
P.S. Just choise in Common : Range type, Set the output bitmap. =)
Press ESC button and hold it 2-3 second by Cancel Rendering
renderSceneDialog.commit()
j = (rendEnd-rendStart) / rendNThFrame
stepFrame = 0
for i = stepFrame to j while NOT keyboard.escPressed do (
sliderTime = (i*rendNThFrame) + rendStart
print("Rendering " + (sliderTime) as String );
max quick render
stepFrame += 1;
)
Updated !
That's all ! =))) Working !
P.S. Just choise in Common : Range type, Set the output bitmap. =)
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