Great job Andrey !
if I can suggest.
- Adding a on/off checkbox on the scatter node and on each node available or a lookthroug or bypass statut.
- adding the possibility to paint over the surface directly like the Soulburnscript objet painter (http://www.neilblevins.com/art_asset...for_3dsmax.htm)
- add a little help or description of the node
- possibility to copy/paste the selected node or shift or ctrl or alt drag it to duplicate it
- adding a merge node to merge multiple object node to branch in one after if the list is not possible
- dont know if its possible, the possibility to select multiple nodes and have them in the right panel like nuke or fusion with a possibility to show a limit of 1 to x node in the right panel
- add a statut bar to see when fscatter is cooking the node.
- possibility to select from object/surface node the source used in the node
- possibility to show in the viewport the generator node selected in overlay
- possibility in the generator to choose the count preview of display as box mesh
- maybe add a scatter list like light lister
- test with heavy three in proxy, 1000 instance, the rt is really fast, it update instantly when i put a value but, i have a delay for the scatter editor to be usable and the viewport.
- some crash happen with black viewport try to refresh the cooking
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FStormRender for 3ds Max v1.5.1e
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WOW ! very very impressed, this is so powerful and not faltered once ... just keep adding whilst in RT mode ..instant results ! and memory usage fantastic ... time to playAttached Files
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Its great ... all that's needed is Collision parameters ... Great work guys
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Version is updated to 1.5.1a
Changes:
• FStormScatter
This update is about FStormScatter implementation.
This is a test build, it may have some bugs.
Don't use FStormScatter in major commercial projects.
FStormScatter can be found in 3ds max geometry objects in FStorm category near FStormProxy object.
Here is a simple FStormScatter demo scene
https://fstormrender.com/wa-data/publ...leDemo2018.max
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Originally posted by 3DNATTY View PostHow come you dont upgrade ?
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Hi Andey,
I'm a little sad of the removel of 2015 being that I'm still using this version to finish a film that I've been working on for six year. I undestand asking to keep support for it is difficult, but if that's not doable will I still be able to use Fstorm on this version with v1.5?
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