Announcement

Collapse
No announcement yet.

FStormRender for 3ds Max v1.5.6D

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • FStormRender for 3ds Max v1.5.6D

    Changes:
    • Improved and reworked light sampling.
    • Optimized direction lighting.
    • Light sampling power based option is removed.
    • Multiple suns support.
    • Environment sampling ratio.
    • Increase geopattern precision.

    Bug fixes:
    • Broken texture render element.
    • Broken Pulze and other render managers compatibility.
    • Displacement artifacts.
    • Environment lighting dims interior lights.
    • Broken AO render element.
    • Environment atmosphere with light exclude GPU crash.

    This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to v.1.5.6A

    Bug fixes:
    • Displacement artifacts.
    • Broken AO render element.
    • Environment atmosphere with light exclude GPU crash.

    Comment


    • #3
      Version is updated to v.1.5.6B

      Changes:
      • Multiple suns support.
      • Environment sampling ratio.
      • Increase geopattern precision.

      minor bug fixes.

      Comment


      • #4
        Version is updated to v.1.5.6D

        Changes:
        • Sun light affect diffuse / glossy options
        • Scene lister scatter support.
        Bug fixes:
        • Broken sun exclude/include list.

        Comment

        Working...
        X