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FStormRender for 3ds Max v1.5.7C

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  • FStormRender for 3ds Max v1.5.7C

    Changes:
    • New reinhard tonemapping type
    • Scene converter handles bitmap mono and input gamma
    • Forest pack color texture conversion
    • Show last RT frame buffer button
    • Build-in bitmap texture color correction settings
    • Improved reflection bump
    • Dirt texture edge mode
    • Improved light direction option
    • Multi texture clean all button
    • VRay switch material conversion.
    • Optimized Corona material glossy/roughness conversion.

    Bug fixes:
    • Incorrect camera view during over zoom in
    • Grid displacement crash on zero area polygons
    • Broken shadow render elements.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.5.7A

    Changes:
    • Converter sets normal map power to 100

    Bug fixes:
    • Material projection crash.
    • Incorrect bump with black colors.
    • Material preview of switch texture crash.
    • Incorrect bitmap type(mono/color) set by converter.

    Comment


    • #3
      Version is updated to 1.5.7B

      Bug fixes:
      • Incorrect refraction bump mapping.
      • Incorrect HDRI bitmap color correct.
      • Multi textures stack crash.
      • Direct lighting artifacts.
      • FStorm fur + parallax bump crash.
      • Incorrect multi texture RT update

      Comment


      • #4
        Version is updated to 1.5.7C

        Changes:
        • VRay switch material conversion.
        • Optimized Corona material glossy/roughness conversion.

        Bug fixes:
        • Broken shadow render elements.
        • Broken material reflection alpha.

        Comment

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