Changes:
• New reinhard tonemapping type
• Scene converter handles bitmap mono and input gamma
• Forest pack color texture conversion
• Show last RT frame buffer button
• Build-in bitmap texture color correction settings
• Improved reflection bump
• Dirt texture edge mode
• Improved light direction option
• Multi texture clean all button
• VRay switch material conversion.
• Optimized Corona material glossy/roughness conversion.
Bug fixes:
• Incorrect camera view during over zoom in
• Grid displacement crash on zero area polygons
• Broken shadow render elements.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• New reinhard tonemapping type
• Scene converter handles bitmap mono and input gamma
• Forest pack color texture conversion
• Show last RT frame buffer button
• Build-in bitmap texture color correction settings
• Improved reflection bump
• Dirt texture edge mode
• Improved light direction option
• Multi texture clean all button
• VRay switch material conversion.
• Optimized Corona material glossy/roughness conversion.
Bug fixes:
• Incorrect camera view during over zoom in
• Grid displacement crash on zero area polygons
• Broken shadow render elements.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
Comment