Changes:
• New reinhard tonemapping type
• Scene converter handles bitmap mono and input gamma
• Forest pack color texture conversion
• Show last RT frame buffer button
• Build-in bitmap texture color correction settings
• Improved reflection bump
• Dirt texture edge mode
• Improved light direction option
• Multi texture clean all button
• VRay switch material conversion.
• Optimized Corona material glossy/roughness conversion.
• Additional options for Falloff texture.
• Reflection/Refraction options for Environment render element.
• Sun is visible in alpha environment.
• FStorm light source opacity texture slot.
• Improved colored SSS rendering.
• Corona bump texture conversion.
Bug fixes:
• Incorrect camera view during over zoom in
• Grid displacement crash on zero area polygons
• Broken shadow render elements.
• Incorrect emission of scaled instanced light sources.
• GPU crash.
• Incorrect volumetric shading with grey scattering color.
• Broken rounded edges same object/element option.
• Animated bitmap UI crash.
• Incorrect atmosphere rendering on totally black objects.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• New reinhard tonemapping type
• Scene converter handles bitmap mono and input gamma
• Forest pack color texture conversion
• Show last RT frame buffer button
• Build-in bitmap texture color correction settings
• Improved reflection bump
• Dirt texture edge mode
• Improved light direction option
• Multi texture clean all button
• VRay switch material conversion.
• Optimized Corona material glossy/roughness conversion.
• Additional options for Falloff texture.
• Reflection/Refraction options for Environment render element.
• Sun is visible in alpha environment.
• FStorm light source opacity texture slot.
• Improved colored SSS rendering.
• Corona bump texture conversion.
Bug fixes:
• Incorrect camera view during over zoom in
• Grid displacement crash on zero area polygons
• Broken shadow render elements.
• Incorrect emission of scaled instanced light sources.
• GPU crash.
• Incorrect volumetric shading with grey scattering color.
• Broken rounded edges same object/element option.
• Animated bitmap UI crash.
• Incorrect atmosphere rendering on totally black objects.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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