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FStormRender for 3ds Max v1.5.7P

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  • FStormRender for 3ds Max v1.5.7P

    Changes:
    • New reinhard tonemapping type
    • Scene converter handles bitmap mono and input gamma
    • Forest pack color texture conversion
    • Show last RT frame buffer button
    • Build-in bitmap texture color correction settings
    • Improved reflection bump
    • Dirt texture edge mode
    • Improved light direction option
    • Multi texture clean all button
    • VRay switch material conversion.
    • Optimized Corona material glossy/roughness conversion.
    • Additional options for Falloff texture.
    • Reflection/Refraction options for Environment render element.
    • Sun is visible in alpha environment.
    • FStorm light source opacity texture slot.
    • Improved colored SSS rendering.
    • Corona bump texture conversion.

    Bug fixes:
    • Incorrect camera view during over zoom in
    • Grid displacement crash on zero area polygons
    • Broken shadow render elements.
    • Incorrect emission of scaled instanced light sources.
    • GPU crash.
    • Incorrect volumetric shading with grey scattering color.
    • Broken rounded edges same object/element option.
    • Animated bitmap UI crash.
    • Incorrect atmosphere rendering on totally black objects.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.5.7A

    Changes:
    • Converter sets normal map power to 100

    Bug fixes:
    • Material projection crash.
    • Incorrect bump with black colors.
    • Material preview of switch texture crash.
    • Incorrect bitmap type(mono/color) set by converter.

    Comment


    • #3
      Version is updated to 1.5.7B

      Bug fixes:
      • Incorrect refraction bump mapping.
      • Incorrect HDRI bitmap color correct.
      • Multi textures stack crash.
      • Direct lighting artifacts.
      • FStorm fur + parallax bump crash.
      • Incorrect multi texture RT update

      Comment


      • #4
        Version is updated to 1.5.7C

        Changes:
        • VRay switch material conversion.
        • Optimized Corona material glossy/roughness conversion.

        Bug fixes:
        • Broken shadow render elements.
        • Broken material reflection alpha.

        Comment


        • #5
          Version is updated to 1.5.7D

          Bug fixes:
          • Incorrect emission of scaled instanced light sources.
          • Incorrect intersections of volumetric objects.
          • Incorrect dirt texture shading in some cases.
          • Swapped advanced and rainhard tonemapping.

          Comment


          • #6
            Version is updated to 1.5.7E

            Bug fixes:
            • GPU crash.

            Comment


            • #7
              Version is updated to 1.5.7F

              Bug fixes:
              • Crash of atmosphere/volumetric rendering with edge/wire render elements.
              • Incorrect tonemapping type order in RT buffer.
              • Incorrect reflection frensnel rendering with bump mapping.

              Comment


              • #8
                Version is updated to 1.5.7G

                Bug fixes:
                • Broken emission from mirrored light sources.

                Comment


                • #9
                  Version is updated to 1.5.7H

                  Changes:
                  • Additional options for Falloff texture.
                  • Reflection/Refraction options for Environment render element.
                  • Sun is visible in alpha environment.

                  Bug fixes:
                  • Incorrect volumetric shading with grey scattering color.

                  Comment


                  • #10
                    Version is updated to 1.5.7J

                    Changes:
                    • FStorm light source opacity texture slot.

                    Bug fixes:
                    • Broken FStorm random color texture.
                    • Broken deformable motion blur.

                    Comment


                    • #11
                      Version is updated to 1.5.7K

                      Bug fixes:
                      • Incorrect environment texture conversion.
                      • Disappearing FStorm menu items.
                      • Broken bump on material projections.
                      • Incorrect FStorm gradient texture update with source map.

                      Comment


                      • #12
                        Version is updated to 1.5.7L

                        Bug fixes:
                        • Shading artifacts during material RT editing.
                        • Incorrect environment texture conversion.

                        Comment


                        • #13
                          Version is updated to 1.5.7M

                          Bug fixes:
                          • Rendering hang on very high resolution and many rendering samples.
                          • One more fix of environment texture conversion.

                          Comment


                          • #14
                            Version is updated to 1.5.7N

                            Changes:
                            • Improved colored SSS rendering.
                            • Corona bump texture conversion.
                            Bug fixes:
                            • Incorrect parallax bump shadows rendering.
                            • Incorrect normal map conversion.

                            Comment


                            • #15
                              Version is updated to 1.5.7P

                              Bug fixes:
                              • Broken rounded edges same object/element option.
                              • Animated bitmap UI crash.
                              • Incorrect atmosphere rendering on totally black objects.

                              Comment

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