Changes:
• LightMix render element.
• LightSelect render element.
• Emission tint/power multiplier in FStorm object properties.
• Environment tint color.
• Sun light visible option.
• Tone mapping curves.
• 3ds max 2016-2017 support end.
• Tonemapping copy/paste option.
Bug fixed:
• Incorrect diffuse shading on extreme bump power.
• TyFlow crash.
• Incorrect scatter spline distribution.
• Incorrect light mix environment income.
• Multitexture incorrect ids crash.
• Instanced Geopattern geometry crash.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• LightMix render element.
• LightSelect render element.
• Emission tint/power multiplier in FStorm object properties.
• Environment tint color.
• Sun light visible option.
• Tone mapping curves.
• 3ds max 2016-2017 support end.
• Tonemapping copy/paste option.
Bug fixed:
• Incorrect diffuse shading on extreme bump power.
• TyFlow crash.
• Incorrect scatter spline distribution.
• Incorrect light mix environment income.
• Multitexture incorrect ids crash.
• Instanced Geopattern geometry crash.
This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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