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FStormRender for 3ds Max v1.6.1E

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  • FStormRender for 3ds Max v1.6.1E

    Changes:
    • LightMix render element.
    • LightSelect render element.
    • Emission tint/power multiplier in FStorm object properties.
    • Environment tint color.
    • Sun light visible option.
    • Tone mapping curves.
    • 3ds max 2016-2017 support end.
    • Tonemapping copy/paste option.
    Bug fixed:
    • Incorrect diffuse shading on extreme bump power.
    • TyFlow crash.
    • Incorrect scatter spline distribution.
    • Incorrect light mix environment income.
    • Multitexture incorrect ids crash.
    • Instanced Geopattern geometry crash.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.6.1A

    Bug fixed:
    • Crash caused by instanced light sources.
    • Broken sky texture.

    Comment


    • #3
      Version is updated to 1.6.1B

      Bug fixed:
      • TyFlow crash.
      • Incorrect scatter spline distribution.

      Comment


      • #4
        Version is updated to 1.6.1C

        Changes:
        • Tone mapping curves.
        • 3ds max 2016-2017 support end.
        Bug fixed:
        • Incorrect light mix environment income.
        • Multitexture incorrect ids crash.

        Comment


        • #5
          Version is updated to 1.6.1E

          Changes:
          • Tonemapping copy/paste option.
          Bug fixed:
          • Instanced Geopattern geometry crash.

          Comment

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