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FStormRender for 3ds Max v1.6.1S

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  • FStormRender for 3ds Max v1.6.1S

    Changes:
    • LightMix render element.
    • LightSelect render element.
    • Emission tint/power multiplier in FStorm object properties.
    • Environment tint color.
    • Sun light visible option.
    • Tone mapping curves.
    • 3ds max 2016-2017 support end.
    • Tonemapping copy/paste option.
    • RT tonemapping synchronized option.
    • MixMaterial multiple layers.
    • New Sun/Sky model.
    • 3ds max 2026 support.
    • Atmosphere glossy option.
    • Lights are invisible for excluded objects.
    • Changing resolution multiplier from RT buffer.
    • Activating realtime geometry update from RT buffer.
    • Converting Map Output Selector.
    • Fur uvw area distribution option.
    • RT buffer size fit button improvement.
    Bug fixed:
    • Incorrect diffuse shading on extreme bump power.
    • TyFlow crash.
    • Incorrect scatter spline distribution.
    • Incorrect light mix environment income.
    • Multitexture incorrect ids crash.
    • Instanced Geopattern geometry crash.
    • Broken AO and coordinate render elements.
    • FStormTile incorrect edge offset on some geometry.
    • Broken rounded edges on motion blur geometry.
    • Incorrect atmosphere absorption shading.
    • Incorrect alpha environment update.
    • Incorrect grey material mode update.
    • Light Mix apply button crash.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.6.1A

    Bug fixed:
    • Crash caused by instanced light sources.
    • Broken sky texture.

    Comment


    • #3
      Version is updated to 1.6.1B

      Bug fixed:
      • TyFlow crash.
      • Incorrect scatter spline distribution.

      Comment


      • #4
        Version is updated to 1.6.1C

        Changes:
        • Tone mapping curves.
        • 3ds max 2016-2017 support end.
        Bug fixed:
        • Incorrect light mix environment income.
        • Multitexture incorrect ids crash.

        Comment


        • #5
          Version is updated to 1.6.1E

          Changes:
          • Tonemapping copy/paste option.
          Bug fixed:
          • Instanced Geopattern geometry crash.

          Comment


          • #6
            Version is updated to 1.6.1H
            Changes:
            • RT tonemapping synchronized option. (for old apply/reset behavior).
            • Tonemapping curves control of start and end points.
            Bug fixed:
            • Incorrect RT tonemapping update of target object (camera or render settings).
            • Broken focus/white balance picker.
            • Incorrect RT tonemapping initialization.

            Comment


            • #7
              Version is updated to 1.6.1I
              Changes:
              • MixMaterial multiple layers.
              • Preventing tonemapping curve side points from deleting.
              Bug fixed:
              • Broken AO and coordinate render elements.
              • FStormTile incorrect edge offset on some geometry.

              Comment


              • #8
                Version is updated to 1.6.1J
                Changes:
                • New Sun/Sky model.

                Comment


                • #9
                  Version is updated to 1.6.1K.
                  Bug fixed:
                  • Incorrect hdri bitmap rendering.

                  Comment


                  • #10
                    Version is updated to 1.6.1L
                    Changes:
                    • Adjusted new sun/sky model settings for more natural colors.
                    Bug fixed:
                    • Incorrect object render element colors

                    Comment


                    • #11
                      Version is updated to 1.6.1M
                      Bug fixed:
                      • Broken rounded edges on motion blur geometry.
                      • Incorrect FStorm Sun legacy model.

                      Comment


                      • #12
                        Version is updated to 1.6.1N
                        Changes:
                        • 3ds max 2026 support.
                        • Atmosphere glossy option.
                        • Lights are invisible for excluded objects.

                        Comment


                        • #13
                          Version is updated to 1.6.1Q
                          Bug fixed:
                          • Incorrect Mix Material UI in compact material editor.
                          • Incorrect atmosphere absorption shading.

                          Comment


                          • #14
                            Version is updated to 1.6.1R
                            Changes:
                            • Changing resolution multiplier from RT buffer.
                            • Activating realtime geometry update from RT buffer.
                            • Converting Map Output Selector.
                            Bug fixed:
                            • Incorrect alpha environment update.
                            • Incorrect grey material mode update.

                            Comment


                            • #15
                              Version is updated to 1.6.1S
                              Changes:
                              • Fur uvw area distribution option.
                              • RT buffer size fit button improvement.
                              Bug fixed:
                              • Light Mix apply button crash.

                              Comment

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