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FStormRender for 3ds Max v2.0.0R

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  • FStormRender for 3ds Max v2.0.0R

    Changes:
    • Displacement as material.
    • Intel Open Image Denoiser.
    • PBR compatible material.
    • Display of FStorm material in viewport.
    • Speed up bitmap compression.
    • FStorm Scatter multiple objects list.
    • FStorm Scatter point cloud preview.
    • Material projection texture preview option.
    • FStorm scatter animation offset.
    • FStorm instancer (instances editing on sub object level).
    • FStorm camera film size.
    • Material picker from RT buffer.
    • Object picker from RT buffer.
    • ZDepth render element AA option.
    Bug fixed:
    • Distance texture crash.
    • Incorrect MixMaterial update.
    • Incomplete FStorm Scatter preview updated.
    • Broken region rendering in production mode.
    • Incorrect emission from motion blurred objects.
    • Broken FStorm Scatter manual preview update.

    This build requires 3ds Max version 2016 - 2025, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 2.0.0B
    Bug fixed:
    • Geometry compilation crash.
    • Intel denoiser crash on early 3ds max versions.
    • Intel denoiser + light mix crash.

    Comment


    • #3
      Version is updated to 2.0.0C
      Changes:
      • Improved PBR glossy reflections.
      • Update scene button refreshes render resolution.
      Bug fixed:
      • Interactive rendering crash.

      Comment


      • #4
        Version is updated to 2.0.0D
        Bug fixed:
        • RT crash during scene saving.
        • Incorrect PBR material shading.
        • Intel denoiser hang.

        Comment


        • #5
          Version is updated to 2.0.0E
          Bug fixed:
          • Poor bump accuracy of PBR material.
          • Broken parallax bump of PBR material.

          Comment


          • #6
            Version is updated to 2.0.0F
            Changes:
            • FStorm Scatter multiple objects list.
            • Intel denoiser quality option.
            Bug fixed:
            • Broken diffuse bump.
            • Slow bitmap reload on heavy scenes.

            Comment


            • #7
              Version is updated to 2.0.0G
              Changes:
              • FStorm Scatter point cloud preview.
              • Material projection texture preview option.
              • Improved Inter denoiser quality
              Bug fixed:
              • FStorm Scatter UI crash.
              • GPU crash while emission geometry editing.

              Comment


              • #8
                Version is updated to 2.0.0H
                Changes:
                • Speed up FStorm Scatter point cloud preview.
                Bug fixed:
                • FStorm Scatter crash.
                • Broken PRB refraction alpha.

                Comment


                • #9
                  Version is updated to 2.0.0I
                  Changes:
                  • FStorm scatter animation offset.
                  • FStorm instancer (instances editing on sub object level).
                  • FStorm camera film size.
                  • Less intel denoiser CPU load.
                  Bug fixed:
                  • FStorm scatter slow interactivity.
                  • FStorm scatter crash while rendering via render manager

                  Comment


                  • #10
                    Version is updated to 2.0.0J
                    Changes:
                    • New FStorm installer/uninstaller.
                    Bug fixed:
                    • Arnold and some other plugins loading errors.
                    • Scene compilation hang with displacement + emission material.
                    • RT tonemapping changes restart rendering.
                    • FStorm Scatter node copying resets objects list.

                    Comment


                    • #11
                      Version is updated to 2.0.0M
                      Changes:
                      • Material picker from RT buffer.
                      • Object picker from RT buffer.
                      Bug fixed:
                      • FStorm Instancer copying crash.
                      • Incorrect geometry update in some cases.
                      • Broken PBR refraction glossy mapping.

                      Comment


                      • #12
                        Version is updated to 2.0.0N
                        Bug fixed:
                        • Incorrect MixMaterial update.
                        • FStorm Instancer editing crash.
                        • Network rendering + Intel denoiser hang.

                        Comment


                        • #13
                          Version is updated to 2.0.0P
                          Bug fixed:
                          • Incomplete FStorm Scatter preview updated.
                          • Broken region rendering in production mode.
                          • Broken Mix material on option.
                          • Material preview rendering GPU errors.

                          Comment


                          • #14
                            Version is updated to 2.0.0Q
                            Changes:
                            • ZDepth render element AA option.
                            Bug fixed:
                            • Incorrect emission from motion blurred objects.
                            • Broken FStorm Scatter manual preview update.
                            • Lighting artifacts on low poly objects.

                            Comment

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