FStorm 1.3.3
FStormRender v1.3.3 for 3ds Max is ready.
Changes since version 1.2.5:
Network Rendering:
Network rendering allows several computers to render the same image all together. FStorm Network rendering does not require 3ds max to be installed on slaves computers. It doesn't require network access to any scene components such as textures and any external files. Entire scene data is transfered from master computer directly to slaves computer. FStorm tracks any scene changes and updates the slaves computers with minimal data transfering. For more information please read network manual section.
Geometry memory optimization:
Geometry memory usage has been reduced by 20-50% which is a major improvement for GPU rendering.
With texture compression FStorm can handle huge scenes as easy as any CPU render. Even with Windows 10 (well known video memory eater) it is possible to render a scene up to 250.000.000 unique (without instancing) polygons on GTX1080Ti (11GBs memory). Not many CPU renders can render so many polygons even with 64GBs of CPU memory.
FStorm Atmosphere:
Atmosphere fills space around the scene with certain medium. It produces natural sky colors with haze, volume light and all other fog effects. No need for a camera sphere anymore.
DOF / AA sampling:
Due to GPU loading optimization FStorm 1.3.3 has much faster DOF, AA and other local noise sampling.
Render Mask:
If only some objects have to be rerendered instead of a whole image, render mask is a way to go. This is an easy and fast way of experimenting with materials/colors for specific object(s).
Optical zoom:
Optical zoom does camera navigation in image space and provides perfect zooming without getting pixelated image. It allows to do precise changing of small and remote scene parts with excellent control.
RT Buffer Built-in Tonemapping:
Built-in tonemppaing allows quick tonemapping changes right inside RT window without calling render setting tabs. It contains color diagram for better control.
Diffuse velvet parameter:
Velvet is a new parameter of diffuse shader producing velvet/fabric look and making fabric materials creation process simpler and faster.
Triplanar mapping:
Triplanar mapping uses box mapping with soft blending between box sides. It removes visible edges on mapping and can be used in most cases where precises unwrap mapping is not important.
Improved bump mapping:
FStorm 1.3.3 has a new bump BRDF which looks closer to displacement.
Improved noise texture:
Noise texture has a new blending options giving significantly higher pattern variety.
3ds max texture output:
Texture output provides more texture control with curves.