FStormRender for 3ds Max v1.3.6g

Changes: Texture baking (in fstorm camera render settings). 3ds max 2021 support. Improved tonemapping. White balance picker. Scene compilation speedup. Improved reflections/refractions brdf. Glossy anisotropy. FStorm gradient texture viewport preview. Hard/soft glossy option. Auto instance option. Improved scratches texture.
Bug fixes: Distance texture crash. Gpu crash with low max depth. Incorrect result with refraction roughness option. Incorrect highlights with 1.0 glossy. Broken instance option. Auto instance crash. Incorrect shadows pass.

FStormRender for 3ds Max v1.3.5r

Changes: Parallax bump, Parallax shadows. Improved matte with environment projection. Material projections. Material switcher. Post/pre render notifications (for scripts). Shadows pass. VRay triplanar map convertion. RGB muliply map convertion. Glossy/Shadows texture. Improved normal smoothing. Projection mapping for gradient texture.
Bug fixes: Scene compilation slowdown. Normals calculation crash. Production render crash. Incorrect geometry update. Broken displacement normals in case of mirrored objects. Broken AO pass. Incorrect emission of invisible lights. Incorrect bump of complex textures. 5% speed drop.Gradient texture crash. Incorrect gradient texture spherical mapping. Edges render element artifacts. Material projections artefacts. Parallax shadows artefacts

FStormRender for 3ds Max v1.3.4g

Changes: Portals + environment direct lighting optimization. Fstorm bitmap texture transform input (from another texture). FStorm random color input slot. Right click pixel info. Network license support. Distance texture. Color correction settings input. Improved sampling of long lights. Glossy preserve clamp option.
Bug fixes: Broken IES lighting. Slow instances processing. Slow direct lighting processing. Portals sampling artifacts. Incorrect gpu memory display. Incorrect rounded edges + motion blur. No prodution render in case of offline mode. Distance+bitmap textures crash. Sun + exclude gpu crash. Distance texture offset doesn't work. Distance texture geometry crash.

This build may change scene environment lighting significantly. Don't use for current projects.

FStormRender for 3ds Max v1.3.3i

Changes: Geometry memory optimization (30%-50% less memory use). Focus picker ignores invisible (zero opacity) objects. Bitmap random tiling. Corona color correction texture conversion. Triplanar independed axis rotation
Bug fixes: Incorrect production render alpha. Broken motion blur and displacement bump mapping. Right click cancel fstorm ligth creation crash. Network rendering crash. Broken geopattern normals. Broken geopattern uvw coordinates. Incorrect object colors with motion blur.  Incorrect reflections/refractions visibility of material Id channel. Incorrect network rendering. Broken focus picker in case of some gpu disabled. Incorrect motion blur geometry. Incorrect render mask with multiple reflections/refractions. Diffuse material affects multimatte/material Id channel. Fstorm light sources affect material Id channel. Broken support of old gpus models. Scene conversion bugs. Incorrect triplanar bump shading. Incorrect environment direct lighting sampling
Render slave requires full license at the moment. There will be a special network license in the future.

FStormRender for 3ds Max v1.3.2a
Changes: Objects render mask option. More RT background options. Dirt texture exclude and same object options. Reduced gi clamp effect for highlights.
Bug fixes: Broken material id channel.
Render slave requires full license at the moment. There will be a special network license in the future.
FStormRender for 3ds Max v1.3.1
Changes: 3ds max 2020 support. Speed up network rendering. 3ds max object id support for textures and render elements. FStorm noise texture improvements.
Bug fixes: Tonemapping affects alpha blending.
Render slave requires full license at the moment. There will be a special network license in the future.
FStormRender for 3ds Max v1.3.0d
Changes: FStorm network rendering. 
Bug fixes: Network rendering doesn't work with production render. Network rendering crash. Incorrect network rendering RT logging. Crash if FStormSun is deleted. Atmosphere absorption doesn't affect environment. Scene conversion issues.
Render slave requires full license at the moment. There will be a special network license in the future.

FStormRender for 3ds Max v1.2.11c
Changes: FStorm atmosphere, Extra matte shadow option, Improved bump mapping, Sun light exclude list,  Sun light tints for sun and sky colors, Corona renderer triplanar converting, Corona renderer uvw randomizer converting, License state notification in RT window in case of errors
Bug fixes:  Incorrect alpha with atmosphere, Incorrect camera visibility with AO pass, Broken triplanar bump mapping.
FStormRender for 3ds Max v1.2.10a
Changes: Diffuse velvet parameter,  Bitmap triplanar mapping,  Optimized circular and chips noise textures,  "pbr" glossy scale for compatibility,  Increased minimum glossy effect.
Bug fixes: Crash on 3ds max 2019.3 update, Random Forest Pack crash, incorrect 3ds max 2018 material emission slot behavior, random gpu errors, broken portals orientation, incorrect UI elements placement in GPU manager.
FStormRender for 3ds Max v1.2.9d
Changes: GPU loading optimization, rendering speedup 5-20%, Material transit option working as exclude for grey material mode,  Forest pack override material support, Particles motion blur, Scene converter option for selection only.
Bug fixes: Incorrect FB zooming center, Incorrect render elements settings update, Multitexture crash with more than 16 slots.