FStormRender for 3ds Max v1.2.10a
Changes: Diffuse velvet parameter,  Bitmap triplanar mapping,  Optimized circular and chips noise textures,  "pbr" glossy scale for compatibility,  Increased minimum glossy effect.
Bug fixes: Crash on 3ds max 2019.3 update, Random Forest Pack crash, incorrect 3ds max 2018 material emission slot behavior, random gpu errors, broken portals orientation, incorrect UI elements placement in GPU manager.
FStormRender for 3ds Max v1.2.9d
Changes: GPU loading optimization, rendering speedup 5-20%, Material transit option working as exclude for grey material mode,  Forest pack override material support, Particles motion blur, Scene converter option for selection only.
Bug fixes: Incorrect FB zooming center, Incorrect render elements settings update, Multitexture crash with more than 16 slots.
FStormRender for 3ds Max v1.2.8a
Changes: FStorm frame buffer build-in tone mapping, Sss/fog rendering rework with speed up,  Copying FStorm frame buffer to clipboard,  
 Render time limit,  Increase FStormMultiTexture limit from 16 to 32,  Vrayfastsss2 conversion.
Bug fixes: Material editor crash if no license.
FStormRender for 3ds Max v1.2.7b
Changes: Light include/exclude list affects gi / reflections / refractions; z-depth pass invert option; hidden FStorm Sun keeps shining.
Bug fixes: Incorrect multimatte element rendering, unnecessary render restart during tonemapping and other changes in some cases, bump mapping artifacts,  crash while using displacement with bitmap texture and output enabled
FStormRender for 3ds Max v1.2.6c
Changes: RT optical zoom; Crop and blowup region render support; Bitmap, Falloff, Mix and Noise textures output support.
Bug fixes: random crash, random texture output reset.
FStormRender for 3ds Max v1.2.5f
Changes: Multi matte render element, uvw render element, material transit option for render elements (visibility in glasses, mirrors and so on), DOF f-number support, GeoPattern real world mapping option,  allowing several render elements with the same type but different settings, using 3ds max settings for active render viewport in RT, stop animation rendering in case of gpu errors, material id channel render element, texture render element
Bug fixes: base fstorm material doesn't save emission exlude list, crash in case of render element + rounded edges use, texture render element with bitmap texture crash, emission/bump map slots swap for some old scenes, shell material conversion crash, incorrect VRay HDRI texture conversion, broken Materials and Objects render elements, broken multiple importance sampling
FStormRender for 3ds Max v1.2.4h
Changes: FStorm GeoPattern, light source include/exclude, 3ds max 2019 support.
Bug fixes: glare crash on hight resolutions, GeoPattern crash with incorrect geometry, incorrect rounded edges shading, SSS shading crash, RT closing crash, Incorrect dirt texture shadows, Incorrect gradien texture bump
FStormRender for 3ds Max v1.1.10a
Changes: new temperature colors, multiple bitmaps loading to multi texture, speed up geometry compilation in case of many objects, horizon line for fstorm camera, secure license server connection.
Bug fixes: slow 3ds max scene parsing.
FStormRender for 3ds Max v1.1.9b
Changes: 3dsmax 2018 support, override (ray switch) material, auto GI clamp value (doesn't depend on exposure), high light saturation (for bright areas), simple (not ramp) gradient conversion, preventing production render if RT is running.
Bug fixes: gpu crash, broken render elements
FStormRender for 3ds Max v1.1.8a
Changes: option enabling/disabling color correction or output texture, saving many render elements to files at once, support of multiscatter/forestpack surface colors for scattering objects, auto calculation for adaptivity min samples, glare as render element
Bug fixes: incorrect corona bitmap rotation conversion, incorrect noise measurement for render passes, incorrect motion blur for some modifiers, glare dark edges, incorrect absorption colors, incorrect file naming for RT image saving.