FStormRender for 3ds Max v1.1.6b
Bug fixes: object render settings (like mesh smooth render iterations) don't work, DOF doesn't affect environment texture in screen mapping,  environment direct lighting doesn't work in some cases, gpu crash in case of invalid uvw mapping channel, bitmap reload button not working, incorrect emission in case of mix material change.
Warning! New PC identifier. Don't install before urgent rendering. You may be asked to wait 1 hour after last render usage.
FStormRender for 3ds Max v1.1.6
Changes: improved DOF, blades number, blades rotation.
Bug fixes: resolution change causing crash, watermarks in material editor, rendering via max script render() command ignores render settings
FStormRender for 3ds Max v1.1.5e
Changes: More render elements: direct lighting, indirect reflections, indirect diffuse, indirect refractions, indirect translucence, sss, emission. Sharper image sampling. Less UI lags. Reduced noise of shadow catcher.
Bug fixes: broken camera gamma, incorrect XRef objects rendering, incorrect alpha, one more region render crash.
FStormRender for 3ds Max v1.1.4b
Changes: environment override, falloff custom direction, image sampling random seed, updated conversion of standard bitmap texture, updated conversion of Corona bitmap texture, Corona mix texture conversion, VRay fog color conversion, normal map conversion (standard, VRay and Corona), VRay complex texture conversion, screen environment mapping  for FStorm bitmap texture, orthographic camera support (FStorm and standard cameras).
Bug fixes: black halos in case of shadowed reflection highlights, region render crash. black areas in case of complanar light sources.
FStormRender for 3ds Max v1.1.3b
Changes: multi-region render, improved shadow catcher (matte), reduced shadow termination effect with bump
Bug fixes: incorrect environment rendering behind opacity objects with direct lighting option, no bump mapping for rounded edges materials.
FStormRender for 3ds Max v1.1.2d
Changes: shadow catcher (matte option in FStorm material), preventing black ies look from side view (min value in ies settings), global displacement switcher (render settings), rounded edges speedup.
Bug fixes: incorrect shadows from transparent objects, clamped colors in production render, sss material causes gpu crash, incorrect motion blur with camera correction.
FStormRender for 3ds Max v1.1.1
Changes: vertical camera tilt estimation, RT zoom relative to mouse cursor, switching off beauty pass option, disable environment conversion if a texture already exists.
Bug fixes: hanging rounded edges, disappearing bitmap texture during bitmap reloading, inverted glossy reflection not updating properly, Render Elements not working with Max Script.
FStormRender for 3ds Max v1.1.0
Added render elements: materials masks, objects masks, zdepth, normals, coordinates, ambient occlusion, wire, edges.
Added material mask color to fstorm material.
Close confirmation message pops up after some set rendering time.
Added direct camera visibility.
Fixed render restart during scene autosave.
FStormRender for 3ds Max v1.0.2
Object Properties (visibility, casting shadows, wire color)
Object Color Texture (reading objects wire color)
Material id as random seed for FStorm Random Color texture
FStorm Bitmap texture border mode (tile, mirror, clamp)
Fixed incorrect mirror option scale (different with viewport)
FStormRender for 3ds Max v1.0.1c
5-7% speedup, improved gpu memory management,
proper initial RT window size, real-world scale for FStormBitmap texture,
tonemapping burn value range includes negative values to increase effect.
fixed crash during geometry reloading. fixed displacement using crash.