A short review of FStorm development during 2019-2020 year period.
15.06.2020 | 2019-2020 work results
13.08.2019 | 2018-2019 work results
A short review of FStorm development during 2018-2019 year period.
09.08.2018 | Past year work result
Lets make a short review of FStorm development results during past year.
Just to be sure nobody misses any new features.
16.02.2017 | Past 2 months work result
20.01.2017 | Shadow Catcher (Matte)
Shadow Catcher (Matte) is implemented. FStorm shadow catcher takes into account initial material settings and works even with glossy reflections.
30.12.2016 | Render Elements
From now FStormRender supports render elements:
beauty, materials, objects, zdepth, normals, coordinates, ambient occlusion, wire, edges.
There will be more in the future.
07.12.2016 | Commercial release
Commercial release is out. Higher rendering speed, better memory management and many new features just for 20€.
19.10.2016 | Displacement
FStormRender supports displacement technology. FStorm displacement doesn't do geometry tessellation and uses very few gpu memory.
31.08.2016 | CUDA 8.0
FStormRender is based on CUDA 8.0. GTX 10xx series is officially supported.