I know that by nesting multiple mix maps I can walk around the fact of not having a composite map, you can finish with the exact same result, but it’s not even close as practical
It would be a huge, huge plus if in a future you can implement a composite map like the standard from 3dstudio, or even better implement a function that let the users use the 3d studio standard maps and perform a “translation” in the background, at least with the most basic ones, the bitmap, composite, noise, fall off…
You could do a floater too, with options to create your lights, camera, insert a fstorm material, perform scene conversion, maybe even a control to the render iterations or an input for the fstorm bg/reflection override
It would be a huge, huge plus if in a future you can implement a composite map like the standard from 3dstudio, or even better implement a function that let the users use the 3d studio standard maps and perform a “translation” in the background, at least with the most basic ones, the bitmap, composite, noise, fall off…
You could do a floater too, with options to create your lights, camera, insert a fstorm material, perform scene conversion, maybe even a control to the render iterations or an input for the fstorm bg/reflection override
Comment