Hi, I'm wondering if could be possible avoid to lost already caluclated geometry and/or light samples in some cases:
- light samples if I've to increase/decrease the image size;
- new geometry if I've to add "little things" to a massive scene.
Another think about the "gray material" button...why not a clean slot material so we can start to create some comp layers like AO, z-depht and so on?
Last for now....a better direct light kernel approach (just like a lc+lc in vray) so we can switch from low to medium quality previsualization.
- light samples if I've to increase/decrease the image size;
- new geometry if I've to add "little things" to a massive scene.
Another think about the "gray material" button...why not a clean slot material so we can start to create some comp layers like AO, z-depht and so on?
Last for now....a better direct light kernel approach (just like a lc+lc in vray) so we can switch from low to medium quality previsualization.
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