Greetings Karba,
First of all, thank you for getting continuosly feedback from us and for this great renderer, wich I am loving a little more every day.
I am going to point some things about Vray conversion that could be improved to begin one of the best (or the best) Vray converter on a GPU renderer. Achieving it could mean to attract many Vray users, which is one of the most extended renderers and a lot of users are searching for faster speeds. As me, other Vray users who are not very experienced on rendering or are a little lazy (laugh), probably are searching for a fast way to set a scene with their Vray objects they already have, and, when done, convert it to FStorm and render it in a simple, direct way (almost as using Vray RT, but using FStorm, which is much more better). After that, some of us will be investigating a little how to directly work with FStorm, but probably slowly. Summarizing: improving the converter even a little more will mean, for sure, a lot of more users/money for you from Vray "movers" choosing FStorm instead of other GPU renderers.
So I am writing you some improvements that could be added, if possible (ordered from more useful to less useful, from my point of view):
1 - Light conversion changes their power relations and shadows change a lot. I have done some tries and my conclusion (probably it can be done more accurately) is that, when converted, the Vray Sun must multiply its power value x10, so a Vray Sun with an intensity multipier value of "0,1" should become a FStorm Sun with power value "1", and Vray Light (Planes) should divide its power by 10, for example, one Vray Light with a value of "50" should be converted into FStorm Light with value "5". So, Sun multiplies x10 and Lights divide by 10. It gives a much more equilibrated result on my different tries.
2 - Glass conversion is not correct in some cases (look at attached screenshots).
3 - Vray displacement is not converted.
4 - Do you think it will be possible to convert Vray fur to FStorm fur (when implemented first)?
5 - After/during conversion would be great to receive a pop-up message if some materials weren't converted, also with a button to select them (the materials) or the objects using those certain materials. (In this case you can see a good example implemented on Corona renderer demo version).
6 - When converted, materials turn on white, grey or black plain colors on the viewport, instead of showing their textures, as Vray.
7 - A planar Vray Light marked as "Skylight portal" would be better to be converted into a FStorm Light with "visible" field disabled, instead of enabled.
Every sentence should include at the end: "Do you think you will be able to add it at any moment, or does it sound as an impossible thing?
Hope this is useful for you! (and for me too, of course).
Best regards
First of all, thank you for getting continuosly feedback from us and for this great renderer, wich I am loving a little more every day.
I am going to point some things about Vray conversion that could be improved to begin one of the best (or the best) Vray converter on a GPU renderer. Achieving it could mean to attract many Vray users, which is one of the most extended renderers and a lot of users are searching for faster speeds. As me, other Vray users who are not very experienced on rendering or are a little lazy (laugh), probably are searching for a fast way to set a scene with their Vray objects they already have, and, when done, convert it to FStorm and render it in a simple, direct way (almost as using Vray RT, but using FStorm, which is much more better). After that, some of us will be investigating a little how to directly work with FStorm, but probably slowly. Summarizing: improving the converter even a little more will mean, for sure, a lot of more users/money for you from Vray "movers" choosing FStorm instead of other GPU renderers.
So I am writing you some improvements that could be added, if possible (ordered from more useful to less useful, from my point of view):
1 - Light conversion changes their power relations and shadows change a lot. I have done some tries and my conclusion (probably it can be done more accurately) is that, when converted, the Vray Sun must multiply its power value x10, so a Vray Sun with an intensity multipier value of "0,1" should become a FStorm Sun with power value "1", and Vray Light (Planes) should divide its power by 10, for example, one Vray Light with a value of "50" should be converted into FStorm Light with value "5". So, Sun multiplies x10 and Lights divide by 10. It gives a much more equilibrated result on my different tries.
2 - Glass conversion is not correct in some cases (look at attached screenshots).
3 - Vray displacement is not converted.
4 - Do you think it will be possible to convert Vray fur to FStorm fur (when implemented first)?
5 - After/during conversion would be great to receive a pop-up message if some materials weren't converted, also with a button to select them (the materials) or the objects using those certain materials. (In this case you can see a good example implemented on Corona renderer demo version).
6 - When converted, materials turn on white, grey or black plain colors on the viewport, instead of showing their textures, as Vray.
7 - A planar Vray Light marked as "Skylight portal" would be better to be converted into a FStorm Light with "visible" field disabled, instead of enabled.
Every sentence should include at the end: "Do you think you will be able to add it at any moment, or does it sound as an impossible thing?
Hope this is useful for you! (and for me too, of course).
Best regards
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