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  • Watches Corner

    My first real project using Fstorm. Coming from Octane, i must say it is a relief to have a real and flexible enough render ( from a freelance point of view ). None of the issues in octane have been met here, so i hope the future will be the same because this engine is very promising.
    This project showcase an three years old merchandising concept for a well known companie. This are only crops of the final images. The main goal ( for me ) was to handle the texturing well within fstorm. Originally it was a tree days job with a lot of back and forth to match the customer needs.

    ps: maybe it's me, but in the 1.1.2d, the glare option much acts like a bloom effect. I was unable to get light streaks. If someone has a clue ?
    close-up main view back wall
    Last edited by osmose; 01-25-2017, 12:11 PM.

  • #2
    you don't have any bright area in these pictures. nothing to produce sharp glare. what you can do - try to set glare contrast to 1.0 and glare blur to 0.0. If it doesn't help, there is nothing can be done here.

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    • #3
      Originally posted by Karba View Post
      you don't have any bright area in these pictures. nothing to produce sharp glare. what you can do - try to set glare contrast to 1.0 and glare blur to 0.0. If it doesn't help, there is nothing can be done here.
      ok thanks Karba,

      So if i understand well, the glare effect is applied after the tone maping. Is it possible to have a bolean option in order to have the glare effect applied before the tone maping ( in order to have a glare effect on the brightest part of the image even if it is not white ).
      Hope i'm clear

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