Hi Andrey,
I could be wrong here but I think this was working in previous versions. I'm in the process of lighting a product but a light that is in front of another is still visible in reflections, even after unchecking Visible to Camera and other options. If you look at the screenshot the light that is selected has only the floor plane as an object included and is not visible to the camera, but it is still visible in the reflection of the sphere. If I uncheck Visible in the light's settings then it's also not visible anymore in the reflection of the plane, which is not what I want because I need it to reflect on the objects that are Included in this light.
So basically a light should not be visible in the reflection of objects that are not included with the light. It's prohibiting the light of an emitter that's behind it to reach the included object.
I'm on Fstorm 1.5.1e.
Would be great if you could take a look at this.
Thanks.
-Joep
I could be wrong here but I think this was working in previous versions. I'm in the process of lighting a product but a light that is in front of another is still visible in reflections, even after unchecking Visible to Camera and other options. If you look at the screenshot the light that is selected has only the floor plane as an object included and is not visible to the camera, but it is still visible in the reflection of the sphere. If I uncheck Visible in the light's settings then it's also not visible anymore in the reflection of the plane, which is not what I want because I need it to reflect on the objects that are Included in this light.
So basically a light should not be visible in the reflection of objects that are not included with the light. It's prohibiting the light of an emitter that's behind it to reach the included object.
I'm on Fstorm 1.5.1e.
Would be great if you could take a look at this.
Thanks.
-Joep
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