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Light texture projection

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  • Light texture projection

    Hi! How do i get the texture projected through the light?
    I mean how to get sharp clear shape of it? If i put a texture to the light what i get is blurry/soft image instead of the clean picture even with the directional amount of 1. Also it`s pretty noisy and need a lot of iterations to clean. Here is a quick example. If i use simple 3d max direct light with texture, i get very sharp 100% same result as a texture. But i can`t get the same in fstorm. How to do it?
    Attached Files

  • #2
    Hi

    1) You have to use bitmap texture in perspective environment mode.
    2) Light source has to be very small with high power.

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    • #3
      It worked. Спасибо за помощь!

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