Hi! How do i get the texture projected through the light?
I mean how to get sharp clear shape of it? If i put a texture to the light what i get is blurry/soft image instead of the clean picture even with the directional amount of 1. Also it`s pretty noisy and need a lot of iterations to clean. Here is a quick example. If i use simple 3d max direct light with texture, i get very sharp 100% same result as a texture. But i can`t get the same in fstorm. How to do it?
I mean how to get sharp clear shape of it? If i put a texture to the light what i get is blurry/soft image instead of the clean picture even with the directional amount of 1. Also it`s pretty noisy and need a lot of iterations to clean. Here is a quick example. If i use simple 3d max direct light with texture, i get very sharp 100% same result as a texture. But i can`t get the same in fstorm. How to do it?
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