I`m struggling to get correct reflection pass. If i use glossy reflection it doesn`t show correctly in the reflection pass. Also some weird logic behind direct light pass. It gets that glossy reflection. How do i get correct glossy reflection in reflection pass?
Announcement
Collapse
No announcement yet.
render elements question
Collapse
X
-
As I mentioned, there is no way to split direct lighting at the moment. Only indirect component. I can make a facebook group pool regarding implementation of different direct lighting components: direct lighting diffuse, translucence, reflections and refractions (so, it will be 4 different elements instead of one).
Comment
-
Tbh i don`t see any logic behind it.
Somehow if your reflection is sharp (no glossiness), it goes to "reflection" element. Once you change glossy parameter of it - it`s not reflection anymore, it goes to some light... why it`s not reflection anymore? What is has to do with light? So many strange things about Fstorm...
Comment
Comment