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render elements question

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  • render elements question

    I`m struggling to get correct reflection pass. If i use glossy reflection it doesn`t show correctly in the reflection pass. Also some weird logic behind direct light pass. It gets that glossy reflection. How do i get correct glossy reflection in reflection pass?

  • #2
    Direct lighting pass contains diffuse lighting and specular lighting.

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    • #3
      But i need glossy reflection pass, not lighting. So how can i get reflection pass with sharp and glossy (blurred) reflection? For now only sharp is working fine.

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      • #4
        As I mentioned, there is no way to split direct lighting at the moment. Only indirect component. I can make a facebook group pool regarding implementation of different direct lighting components: direct lighting diffuse, translucence, reflections and refractions (so, it will be 4 different elements instead of one).

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        • #5
          Tbh i don`t see any logic behind it.
          Somehow if your reflection is sharp (no glossiness), it goes to "reflection" element. Once you change glossy parameter of it - it`s not reflection anymore, it goes to some light... why it`s not reflection anymore? What is has to do with light? So many strange things about Fstorm...

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          • #6
            Reflections without glossy are not counted as lighting, it is a reflection of something else. I will check how I can organize it better once I finish faster realtime geometry update.

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            • #7
              Thank you! Would be awesome.

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