I can't render Spot and Direct lights with Fstorm. Are they supported? Vray RT renders them fine.
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Spot and Direct lights?
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Please check the direct light options in materials settings for ligthing material, in light settings for global lights and render setup for sun.
http://fstormrender.ru/manual/kernel-settings/
https://fstormrender.com/manual/fstorm-material/
https://fstormrender.com/manual/fstorm-light/Last edited by Sylk; 12-19-2016, 03:51 PM.Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro
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+1000 for this feature.
Octane is stuck with mesh emitting lights. i.e no focused lights apart from rudimentary ies support. No falloff controls, hotspot control, attenuation or light decay. These things are really important but I know it s a limitation with Octane and maybe the same with fstorm.
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Originally posted by Karba View PostI am not going to support 3ds max standard lights. Most their parameters are physically incorrect.
you can control hotspot in fstorm light via directional angle.
for example to project an image like a cinema projector, or to project a caustic simulation? maybe at least a light that conserve better the energy and don't get so diffused?
maybe you are tuning the render more for arch interior and the likes, but lacking all this things... man even quicksilver can do it (and quicksilver almost can't do anything right)
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Originally posted by Karba View PostI am not going to support 3ds max standard lights. Most their parameters are physically incorrect.
you can control hotspot in fstorm light via directional angle.
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look at this way, you are trying to do a render as realistic as it can get, I do not remember who pointed this in the forum before me now, but just passing caustics cause is difficult make you miss the target, same way if you do a physical implementation but that take ages to render, kind of miss the target too
implementing a light source with no dispersion and no diffusion and the ability to load a projection map could ease the things a lot, seriously look at quicksilver, it can do it
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Originally posted by Karba View PostI am not going to support 3ds max standard lights. Most their parameters are physically incorrect.
you can control hotspot in fstorm light via directional angle.
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