Changes:
• bitmaps compression on GPU
• improved rendering interactivity
• color correction texture multiplier parameter
• emission affect diffuse/glossy option
• new Ornatrix SDK support
• power clamp is removed
• kernel exposure is introduced
• noise darkness threshold
• improved tonemapping
• tonemapping color preserve option
• optimization of environment direct lighting + portal combination
• new sun/sky model
Bug fixes:
• incorrect volumetric bounding box calculation
• distance texture high memory use
• RT rendering crash
• black HDRI texture preview
• black region render
• bitmap compression crash
• incorrect region render rendering
• no direct lighting with switch material
• incorrect light exclude with reflections
• missed double side in light object
• render elements rendering crash
• incorrect light exclude work
• incorrect displacement animation
• incorrect volumetric objects animation
• incorrect projections update
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
• bitmaps compression on GPU
• improved rendering interactivity
• color correction texture multiplier parameter
• emission affect diffuse/glossy option
• new Ornatrix SDK support
• power clamp is removed
• kernel exposure is introduced
• noise darkness threshold
• improved tonemapping
• tonemapping color preserve option
• optimization of environment direct lighting + portal combination
• new sun/sky model
Bug fixes:
• incorrect volumetric bounding box calculation
• distance texture high memory use
• RT rendering crash
• black HDRI texture preview
• black region render
• bitmap compression crash
• incorrect region render rendering
• no direct lighting with switch material
• incorrect light exclude with reflections
• missed double side in light object
• render elements rendering crash
• incorrect light exclude work
• incorrect displacement animation
• incorrect volumetric objects animation
• incorrect projections update
This build requires 3ds Max version 2014 - 2021, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
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