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FStormRender for 3ds Max v1.5.3n

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  • Karba
    started a topic FStormRender for 3ds Max v1.5.3n

    FStormRender for 3ds Max v1.5.3n

    Changes:
    • Grid type displacement (supports procedural textures)
    • 3ds max 2024 support
    • Light material support in Light Lister
    • FStorm Scatter + grid displacement support
    • Scene Lister (Light Lister + other scene resources)
    • Use of uvw channel as vertex velocity
    • Increased tonemapping precision on dark areas
    • Proper FStorm Scatter copying
    • Scatter support for material projections
    • Material projections motion blur
    • Include/exclude option for scattered objects

    Bug fixes:
    • geometry compilation crash
    • broken FStormRandomColor texture
    • incorrect IES lighting orientation (may affect current scene lighting)
    • broken color picker in FStormGradient texture
    • broken bitmap random tiling bump
    • scene converter crash
    • gpu crash
    • broken displacement triplanar mapping
    • slow/incorrect grid displacement render on broken geometry
    • slow/incorrect motion blur render on broken geometry
    • Broken color bitmap compression
    • Shading artifacts on remote surfaces from scene origin
    • Incorrect render element noise measure
    • Incorrect Scene Lister UI scaling
    • Displacement grid doesn't work with instance geometry

    This build requires 3ds Max version 2014 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/

    This version may affect scene lighting. Do not update on major projects.

    Please let us know if you have any issues with this version.

  • Karba
    replied
    Version is updated to 1.5.3n
    Bug fixes:
    • Displacement grid doesn't work with instance geometry

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.5.3m
    Bug fixes:
    • Incorrect render element noise measure
    • Incorrect Scene Lister UI scaling

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.5.3k, small bug fixes.

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3j
    Changes:
    • Proper FStorm Scatter copying
    • Scatter support for material projections
    • Material projections motion blur
    • Include/exclude option for scattered objects
    Bug fixes:
    • Shading artifacts on remote surfaces from scene origin

    Leave a comment:


  • Karba
    replied
    Version is updated to 1.5.3I. some small bugs are fixed.

    Leave a comment:


  • n7work
    replied
    Не пойму это баг или фича такая, после нового обновления 1.5.3h текстуры после FstormColorCorrection клампятся и соответственно если туда загружена hdr - солнце перестает светить.
    Было бы здорово оставить возможность клампить текстуры например при помощи галочки, а для hdr соответственно её отключять когда необходимо.
    Attached Files

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3h
    Changes:
    • Scene Lister (Light Lister + other scene resources)
    • Use of uvw channel as vertex velocity
    • Increased tonemapping precision on dark areas
    Bug fixes:
    • Broken color bitmap compression

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3g
    some bugs fixing

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3e
    Changes:
    • Light material support in Light Lister
    • FStorm Scatter + grid displacement support
    Bug fixes:
    • slow/incorrect grid displacement render on broken geometry
    • slow/incorrect motion blur render on broken geometry

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3d

    Bug fixes:
    • gpu crash
    • broken displacement triplanar mapping

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3c

    Bug fixes:
    • broken bitmap random tiling bump
    • scene converter crash

    Leave a comment:


  • Karba
    replied
    version is updated to 1.5.3b

    Bug fixes:
    • geometry compilation crash
    • broken FStormRandomColor texture
    • incorrect IES lighting orientation (may affect current scene lighting)
    • broken color picker in FStormGradient texture

    Leave a comment:

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