Changes:
• Grid type displacement (supports procedural textures)
• 3ds max 2024 support
• Light material support in Light Lister
• FStorm Scatter + grid displacement support
• Scene Lister (Light Lister + other scene resources)
• Use of uvw channel as vertex velocity
• Increased tonemapping precision on dark areas
• Proper FStorm Scatter copying
• Scatter support for material projections
• Material projections motion blur
• Include/exclude option for scattered objects
Bug fixes:
• geometry compilation crash
• broken FStormRandomColor texture
• incorrect IES lighting orientation (may affect current scene lighting)
• broken color picker in FStormGradient texture
• broken bitmap random tiling bump
• scene converter crash
• gpu crash
• broken displacement triplanar mapping
• slow/incorrect grid displacement render on broken geometry
• slow/incorrect motion blur render on broken geometry
• Broken color bitmap compression
• Shading artifacts on remote surfaces from scene origin
• Incorrect render element noise measure
• Incorrect Scene Lister UI scaling
• Displacement grid doesn't work with instance geometry
This build requires 3ds Max version 2014 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
This version may affect scene lighting. Do not update on major projects.
Please let us know if you have any issues with this version.
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FStormRender for 3ds Max v1.5.3n
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FStormRender for 3ds Max v1.5.3n
Tags: None
- 1 like
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Version is updated to 1.5.3n
Bug fixes:
• Displacement grid doesn't work with instance geometry
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Version is updated to 1.5.3m
Bug fixes:
• Incorrect render element noise measure
• Incorrect Scene Lister UI scaling
Leave a comment:
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version is updated to 1.5.3j
Changes:
• Proper FStorm Scatter copying
• Scatter support for material projections
• Material projections motion blur
• Include/exclude option for scattered objects
Bug fixes:
• Shading artifacts on remote surfaces from scene origin
Leave a comment:
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Не пойму это баг или фича такая, после нового обновления 1.5.3h текстуры после FstormColorCorrection клампятся и соответственно если туда загружена hdr - солнце перестает светить.
Было бы здорово оставить возможность клампить текстуры например при помощи галочки, а для hdr соответственно её отключять когда необходимо.
Leave a comment:
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version is updated to 1.5.3h
Changes:
• Scene Lister (Light Lister + other scene resources)
• Use of uvw channel as vertex velocity
• Increased tonemapping precision on dark areas
Bug fixes:
• Broken color bitmap compression
Leave a comment:
-
version is updated to 1.5.3e
Changes:
• Light material support in Light Lister
• FStorm Scatter + grid displacement support
Bug fixes:
• slow/incorrect grid displacement render on broken geometry
• slow/incorrect motion blur render on broken geometry
Leave a comment:
-
version is updated to 1.5.3d
Bug fixes:
• gpu crash
• broken displacement triplanar mapping
Leave a comment:
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version is updated to 1.5.3c
Bug fixes:
• broken bitmap random tiling bump
• scene converter crash
Leave a comment:
-
version is updated to 1.5.3b
Bug fixes:
• geometry compilation crash
• broken FStormRandomColor texture
• incorrect IES lighting orientation (may affect current scene lighting)
• broken color picker in FStormGradient texture
Leave a comment:
Leave a comment: