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FStormRender for 3ds Max v1.5.4e

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  • FStormRender for 3ds Max v1.5.4e

    Changes:
    • CryptoMatte render element
    • Render elements support for volumetrics and atmosphere
    • Environment (inverted alpha) render element
    • Atmosphere edge softness parameter.
    • Changing of FStorm material diffuse default settings
    • More colors for FStorm random color texture
    • Switching to Itoo ForestPack native API
    • Small speed up for heavy geometry update
    • Same material and element options for rounded edges
    • Bitmap no compression replaced with advanced compression setting
    • Objects include/exclude add/remove buttons

    Bug fixes:
    • Volumetrics block direct lighting component too much.
    • Incorrect cryptomatte output if no material assigned
    • 3ds max exr output doesn't save render elements
    • Incorrect saving of frame buffer tonemapping settings
    • Incorrect name of FStorm Light material params inside max script
    • Render elements are saved only for 1st frame
    • Incorrect colors for FStorm random color texture with low mixing
    • Volume objects visibility properties are ignored
    • Incorrect RailClone geometry update
    • Slow ForestPack realtime geometry update
    • Portals dim exterior lighting
    • Atmosphere softness numerical issues


    This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.5.4a

    Bug fixes:
    • Incorrect cryptomatte output if no material assigned
    • 3ds max exr output doesn't save render elements
    • Incorrect saving of frame buffer tonemapping settings
    • Incorrect name of FStorm Light material params inside max script

    Comment


    • #3
      Version is updated to 1.5.4b

      Changes:
      • Changing of FStorm material diffuse default settings
      • More colors for FStorm random color texture

      Bug fixes:
      • Render elements are saved only for 1st frame
      • Incorrect colors for FStorm random color texture with low mixing

      Comment


      • #4
        Version is updated to 1.5.4d

        Changes:
        • Switching to Itoo ForestPack native API
        • Small speed up for heavy geomtry update
        • Same material and element options for rounded edges

        Bug fixes:
        • Volume objects visibility properties are ingnored
        • Incorrect RailClone geometry update

        Comment


        • #5
          It seems the FStorm adventure have to be stopped here for me...

          Click image for larger version

Name:	fma.PNG
Views:	2
Size:	8.7 KB
ID:	13025
          Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
          Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

          Comment


          • #6
            Originally posted by Sylk View Post
            It seems the FStorm adventure have to be stopped here for me...

            [ATTACH=CONFIG]n13025[/ATTACH]
            Yes, if you have an old CPU.

            Comment


            • #7
              Version is updated to 1.5.4e

              Changes:
              • Bitmap no compression replaced with advanced compression setting
              • Objects include/exclude add/remove buttons

              Bug fixes:
              • Slow ForestPack real-time geometry update
              • Portals dim exterior lighting
              • Atmosphere softness numerical issues

              Comment

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