Changes:
• CryptoMatte render element
• Render elements support for volumetrics and atmosphere
• Environment (inverted alpha) render element
• Atmosphere edge softness parameter.
• Changing of FStorm material diffuse default settings
• More colors for FStorm random color texture
• Switching to Itoo ForestPack native API
• Small speed up for heavy geometry update
• Same material and element options for rounded edges
• Bitmap no compression replaced with advanced compression setting
• Objects include/exclude add/remove buttons
Bug fixes:
• Volumetrics block direct lighting component too much.
• Incorrect cryptomatte output if no material assigned
• 3ds max exr output doesn't save render elements
• Incorrect saving of frame buffer tonemapping settings
• Incorrect name of FStorm Light material params inside max script
• Render elements are saved only for 1st frame
• Incorrect colors for FStorm random color texture with low mixing
• Volume objects visibility properties are ignored
• Incorrect RailClone geometry update
• Slow ForestPack realtime geometry update
• Portals dim exterior lighting
• Atmosphere softness numerical issues
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• CryptoMatte render element
• Render elements support for volumetrics and atmosphere
• Environment (inverted alpha) render element
• Atmosphere edge softness parameter.
• Changing of FStorm material diffuse default settings
• More colors for FStorm random color texture
• Switching to Itoo ForestPack native API
• Small speed up for heavy geometry update
• Same material and element options for rounded edges
• Bitmap no compression replaced with advanced compression setting
• Objects include/exclude add/remove buttons
Bug fixes:
• Volumetrics block direct lighting component too much.
• Incorrect cryptomatte output if no material assigned
• 3ds max exr output doesn't save render elements
• Incorrect saving of frame buffer tonemapping settings
• Incorrect name of FStorm Light material params inside max script
• Render elements are saved only for 1st frame
• Incorrect colors for FStorm random color texture with low mixing
• Volume objects visibility properties are ignored
• Incorrect RailClone geometry update
• Slow ForestPack realtime geometry update
• Portals dim exterior lighting
• Atmosphere softness numerical issues
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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