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FStormRender for 3ds Max v1.5.4G

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  • FStormRender for 3ds Max v1.5.4G

    Changes:
    • CryptoMatte render element
    • Render elements support for volumetrics and atmosphere
    • Environment (inverted alpha) render element
    • Atmosphere edge softness parameter.
    • Changing of FStorm material diffuse default settings
    • More colors for FStorm random color texture
    • Switching to Itoo ForestPack native API
    • Small speed up for heavy geometry update
    • Same material and element options for rounded edges
    • Bitmap no compression replaced with advanced compression setting
    • Objects include/exclude add/remove buttons
    • Max script access to fstorm objects exclude/include lists
    • Max script access for FStormBitmap reload command
    • FStorm bitmap takes crop settings from source node

    Bug fixes:
    • Volumetrics block direct lighting component too much.
    • Incorrect cryptomatte output if no material assigned
    • 3ds max exr output doesn't save render elements
    • Incorrect saving of frame buffer tonemapping settings
    • Incorrect name of FStorm Light material params inside max script
    • Render elements are saved only for 1st frame
    • Incorrect colors for FStorm random color texture with low mixing
    • Volume objects visibility properties are ignored
    • Incorrect RailClone geometry update
    • Slow ForestPack realtime geometry update
    • Portals dim exterior lighting
    • Atmosphere softness numerical issues
    • Changing include/exclude via script or +/- buttons doesn't restart rendering
    • Incorrect atmosphere + opacity rendering
    • Slowdown of portals + environment direct lighting rendering


    This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.5.4a

    Bug fixes:
    • Incorrect cryptomatte output if no material assigned
    • 3ds max exr output doesn't save render elements
    • Incorrect saving of frame buffer tonemapping settings
    • Incorrect name of FStorm Light material params inside max script

    Comment


    • #3
      Version is updated to 1.5.4b

      Changes:
      • Changing of FStorm material diffuse default settings
      • More colors for FStorm random color texture

      Bug fixes:
      • Render elements are saved only for 1st frame
      • Incorrect colors for FStorm random color texture with low mixing

      Comment


      • #4
        Version is updated to 1.5.4d

        Changes:
        • Switching to Itoo ForestPack native API
        • Small speed up for heavy geomtry update
        • Same material and element options for rounded edges

        Bug fixes:
        • Volume objects visibility properties are ingnored
        • Incorrect RailClone geometry update

        Comment


        • #5
          It seems the FStorm adventure have to be stopped here for me...

          Click image for larger version

Name:	fma.PNG
Views:	2
Size:	8.7 KB
ID:	13025
          Software: FStormRender: 1.5.0h | Drivers NV: 456.71 | 3dsMax: 2020.3 | Windows: 10 x64
          Hardware: Gpu: GTX1080 Phoenix GLH | Cpu: i7-2600k@4.5GHz | Ram: 16GB | SSD: Samsung 860 Pro

          Comment


          • #6
            Originally posted by Sylk View Post
            It seems the FStorm adventure have to be stopped here for me...

            [ATTACH=CONFIG]n13025[/ATTACH]
            Yes, if you have an old CPU.

            Comment


            • #7
              Version is updated to 1.5.4e

              Changes:
              • Bitmap no compression replaced with advanced compression setting
              • Objects include/exclude add/remove buttons

              Bug fixes:
              • Slow ForestPack real-time geometry update
              • Portals dim exterior lighting
              • Atmosphere softness numerical issues

              Comment


              • #8
                I'm looking for the fstorm 1.5.3g version of the render node? Can you provide this for me? It can be annoying that not all versions are downloadable on the fstorm website in some cases.

                Comment


                • #9
                  Originally posted by Tok Tok View Post
                  I'm looking for the fstorm 1.5.3g version of the render node? Can you provide this for me? It can be annoying that not all versions are downloadable on the fstorm website in some cases.
                  Here it is
                  https://fstormrender.com/wa-data/pub...tup_1_5_3g.zip

                  Comment


                  • #10
                    Version is updated to 1.5.4f

                    Changes:
                    • Max script access to FStorm objects exclude/include lists.
                    • Max script access for FStormBitmap reload command

                    Comment


                    • #11
                      Version is updated to 1.5.4G

                      Changes:
                      • FStorm bitmap takes crop settings from source node

                      Bug fixes:
                      • Changing include/exclude via script or +/- buttons doesn't restart rendering
                      • Incorrect atmosphere + opacity rendering
                      • Slowdown of portals + environment direct lighting rendering

                      Comment

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