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FStormRender for 3ds Max v1.5.5J

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  • FStormRender for 3ds Max v1.5.5J

    Changes:
    • Speedup bitmaps management on GPU.
    • Bitmap displacement/Geopattern don't require smooth groups.
    • Bitmap displacement/Geopattern motion blur support.
    • Animation support for most FStorm objects values.
    • Light sampling power based option.
    • Reduced artifacts of high ray threshold values.

    Bug fixes:
    • GPU crash on incorrect geometry.
    • Incorrect IES files loading.
    • Broken FStormFur.
    • Incorrect displacement normals with material id specified.
    • No geopattern geometry with material id specified.
    • Broken FStorm Scatter filter node.
    • Broken FStorm output texture color mod.
    • Network render update hanging during massive changes.
    • ForestPack objects don't work with include/exclude option.
    • Incorrect normals for motion blurred objects.
    • Broken FStorm modifiers on Forest Pack geometry.
    • ForestPack objects animation crash.
    • Bitmap displacement distortions on flat surfaces.
    • Incorrect normals of bitmap displacement on instanced geometry.
    • GPU crash while rendering environment render element.
    • Incorrect bitmaps update on network slaves.
    • Broken displacement of negative power.
    • Incorrect matte in reflections/refractions.

    This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to 1.5.5a

    Bug fixes:
    • GPU crash on incorrect geometry.
    • Incorrect IES files loading.

    Comment


    • #3
      Version is updated to 1.5.5b
      some stability bugs are fixed.

      Comment


      • #4
        Is there a problem with FSfur?

        Comment


        • #5
          Version is updated to 1.5.5C

          Bug fixes:
          • Broken FStormFur.

          Comment


          • #6
            Yeah!great。

            Comment


            • #7
              Version is updated to 1.5.5D

              Changes:
              • Light sampling power based option.

              Bug fixes:
              • Incorrect displacement normals with material id specified.
              • No geopattern geometry with material id specified.

              Comment


              • #8
                Version is updated to 1.5.5E

                Bug fixes:
                • Broken FStorm Scatter filter node.
                • Broken FStorm output texture color mod.
                • Network render update hanging during massive changes.
                • ForestPack objects don't work with include/exclude option.

                Comment


                • #9
                  Version is updated to 1.5.5F

                  Bug fixes:
                  • Incorrect normals for motion blurred objects.

                  Comment


                  • #10
                    Version is updated to 1.5.5G

                    Changes:
                    • Reduced artifacts of high ray threshold values.

                    Bug fixes:
                    • Broken FStorm modifiers on Forest Pack geometry.
                    • ForestPack objects animation crash.

                    Comment


                    • #11
                      Version is updated to 1.5.5H

                      Bug fixes:
                      • Bitmap displacement distortions on flat surfaces.
                      • Incorrect normals of bitmap displacement on instanced geometry.

                      Comment


                      • #12
                        Version is updated to 1.5.5I

                        Bug fixes:
                        • GPU crash while rendering environment render element.
                        • Incorrect bitmaps update on network slaves.

                        Comment


                        • #13
                          Version is updated to 1.5.5J

                          Bug fixes:
                          • Broken displacement of negative power.
                          • Incorrect matte in reflections/refractions.

                          Comment

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