Changes:
• Speedup bitmaps management on GPU.
• Bitmap displacement/Geopattern don't require smooth groups.
• Bitmap displacement/Geopattern motion blur support.
• Animation support for most FStorm objects values.
• Light sampling power based option.
• Reduced artifacts of high ray threshold values.
Bug fixes:
• GPU crash on incorrect geometry.
• Incorrect IES files loading.
• Broken FStormFur.
• Incorrect displacement normals with material id specified.
• No geopattern geometry with material id specified.
• Broken FStorm Scatter filter node.
• Broken FStorm output texture color mod.
• Network render update hanging during massive changes.
• ForestPack objects don't work with include/exclude option.
• Incorrect normals for motion blurred objects.
• Broken FStorm modifiers on Forest Pack geometry.
• ForestPack objects animation crash.
• Bitmap displacement distortions on flat surfaces.
• Incorrect normals of bitmap displacement on instanced geometry.
• GPU crash while rendering environment render element.
• Incorrect bitmaps update on network slaves.
• Broken displacement of negative power.
• Incorrect matte in reflections/refractions.
• Volumetrics cause GPU crash.
• Incorrect render elements rendering with atmosphere.
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
• Speedup bitmaps management on GPU.
• Bitmap displacement/Geopattern don't require smooth groups.
• Bitmap displacement/Geopattern motion blur support.
• Animation support for most FStorm objects values.
• Light sampling power based option.
• Reduced artifacts of high ray threshold values.
Bug fixes:
• GPU crash on incorrect geometry.
• Incorrect IES files loading.
• Broken FStormFur.
• Incorrect displacement normals with material id specified.
• No geopattern geometry with material id specified.
• Broken FStorm Scatter filter node.
• Broken FStorm output texture color mod.
• Network render update hanging during massive changes.
• ForestPack objects don't work with include/exclude option.
• Incorrect normals for motion blurred objects.
• Broken FStorm modifiers on Forest Pack geometry.
• ForestPack objects animation crash.
• Bitmap displacement distortions on flat surfaces.
• Incorrect normals of bitmap displacement on instanced geometry.
• GPU crash while rendering environment render element.
• Incorrect bitmaps update on network slaves.
• Broken displacement of negative power.
• Incorrect matte in reflections/refractions.
• Volumetrics cause GPU crash.
• Incorrect render elements rendering with atmosphere.
This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus
https://fstormrender.com/download/
Please let us know if you have any issues with this version.
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