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FStormRender for 3ds Max v1.5.6J

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  • FStormRender for 3ds Max v1.5.6J

    Changes:
    • Improved and reworked light sampling.
    • Optimized direction lighting.
    • Light sampling power based option is removed.
    • Multiple suns support.
    • Environment sampling ratio.
    • Increase geopattern precision.
    • FStorm Denoiser.
    • DenoiseNormal and DenoiseAlbedo render elements.
    • Scene lister selection only option.

    Bug fixes:
    • Broken texture render element.
    • Broken Pulze and other render managers compatibility.
    • Displacement artifacts.
    • Environment lighting dims interior lights.
    • Broken AO render element.
    • Environment atmosphere with light exclude GPU crash.
    • Incorrect atmosphere rendering in render elements.
    • Crash on incorrect geometry uvw mapping.
    • Environment texture gets blurred by denoiser.
    • High Forest Pack GPU memory use.
    • Motion blur crash.
    • Crash if render time limit is too small.
    • Broken Forest Pack geometry update.
    • Broken alpha channel.

    This build requires 3ds Max version 2016 - 2024, GPU with CUDA support and compute model 2.0 or higher. https://developer.nvidia.com/cuda-gpus

    https://fstormrender.com/download/


    Please let us know if you have any issues with this version.

  • #2
    Version is updated to v.1.5.6A

    Bug fixes:
    • Displacement artifacts.
    • Broken AO render element.
    • Environment atmosphere with light exclude GPU crash.

    Comment


    • #3
      Version is updated to v.1.5.6B

      Changes:
      • Multiple suns support.
      • Environment sampling ratio.
      • Increase geopattern precision.

      minor bug fixes.

      Comment


      • #4
        Version is updated to v.1.5.6D

        Changes:
        • Sun light affect diffuse / glossy options
        • Scene lister scatter support.
        Bug fixes:
        • Broken sun exclude/include list.

        Comment


        • #5
          Version is updated to v.1.5.6E

          Changes:
          • FStorm Denoiser.
          • DenoiseNormal and DenoiseAlbedo render elements.
          Bug fixes:
          • Incorrect atmosphere rendering in render elements.
          • Crash on incorrect geometry uvw mapping.

          Comment


          • #6
            Version is updated to v.1.5.6F

            Changes:
            • Scene lister selection only option.

            Bug fixes:
            • Environment texture gets blurred by denoiser.

            Comment


            • #7
              Version is updated to v.1.5.6G

              Bug fixes:
              • High Forest Pack GPU memory use.
              • Motion blur crash.

              Comment


              • #8
                Version is updated to v.1.5.6J

                Bug fixes:
                • Crash if render time limit is too small.
                • Broken Forest Pack geometry update.
                • Incorrect AO render element with atmosphere.
                • Broken alpha channel.

                Comment

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